I usually just avoid it early game, until i get some hardcounters. Just work your way around it, and if he overextends you'll have a good chance at killing it.
Ya that would work. The quick set up bug makes it a pain to avoid. I'm mostly salty since I tried to soft counter it and lost everything since it can change map sides too easily with the set up bug.
I can't consistently beat this thing unless I rush to an AT gun. Soft counters seem to be way too risky since infantry are obliterated. Plus it is pretty slippery in the early game and just dominant for the time it comes out. For how crucial the early game is for allies this thing just seems bullgarden to me. I almost made this a balance complaint but I haven't put the time in to see if this thing is really as op as it seems to me. I also haven't played in a while so I don't know the latest counters.
Long story short, how can you deal with this thing and still dominate the early game?
Is it just rush out an AT gun or lose?
Note: I know about mine play but it seems silly to put one or two mines down that early and cross your fingers and call it balanced. Plus people have been using minesweepers supported by the flak track against me.
I've been saying this for a while; made a thread about it before. The problem of the Tiger Ace is very simple and exactly how you are describing it. it is not getting worked on because people keep confusing the issue but it is so simple.
You can't have a balanced RTS game where one player gets a very powerful unit immediately at a cheap cost. Stop confusing the issue community. Stop it right now.
The Stuart crit ability used to be awesome and reliable for stunning heavy tanks or reliably setting AT traps. Now the unit just sucks. I think it comes out at a good time but it needs a serious buff to be worth it. Getting 70 fuel worth of damage out of it just doesn't happen. Or if the shrek blob gets nerfed maybe that would work.
Nothing beats an ally who lets you get double teamed on the right side of City 17 while they camp the neutral point in the middle right with fighting positions and everything. I will never forgive nor forget Iceman26.
A basic guide for 4v4s for new players would be nice. Until they play a certain number of 4v4s the loading screen says "look gardeners, focus on fuel and fuel cutoffs, everything else comes 2nd".
I posted about the stupid cheap Tiger Ace being nonsense before and a bunch of people posted "Durr we have talked about it plenty of times before which means it is fine". As if that logically follows at all.
I used to use them all of the time with Lightning War but I shied away from them because I felt I could get roughly the same performance from the LMG. Plus the way I play my grens were stationary a lot so I didn't need their damage on the move perk.
Now I almost exclusively use Spearhead or Mech Assault for serious play. I am wondering if the LMG nerfs means the G43s are more viable now? Enough for me to go back to Lightning War maybe.