The commander system is absolutely dogshit. There are 3 types of commanders
1-commanders that are completely useless, overpriced medicore-terrible abilities and probably forgotten by Relic
2-Commanders that are "ok".
3-Commanders are are completely and clearly overpowered, usually completely changing the rules of the game/faction.
Since the idea of commanders, paid for "heros" that change the rules of the game, is inherently flawed, theres not much you can do. You can spice up and buff some broken and forgotton commanders, but unless they hit category 3 nobody will use them. We only have 3 slots for these "heros" so unless they break the game with some op shit to fight our opponets OP shit, your not going to get a slot.
With the new Penals I've been using the flamethrower less unless I need it for some building clearing but the satchel does the work vs the slow packing mgs inside. But the new Penal with flamethrower doesn't do as much harm like the U.S rifles when they had flames. They could as stated before throw nades, launch smoke , and use an AT nades.
They have access to snipers and guards. I would argue that this combo is stronger than rifles with flames.
There was once a doc that gave riflemen flamethrowers. It was horrible and university hated by everyone, some would say it broke the game. The flamethrowers were removed.
Fast forward to now, Penals are a high dps long range frontline squad with a flamethrower? Does anyone else see a new problem?