Yeah, problem is that among 40 ostwinds and 88 Jagdtigers all were engaged in combat, while among 310 pershings in europe, only 20 saw battle. They were also never used in battle against japs. That short, early series of 20 pershings justifies the usage of pershing in game though. That's what I ment by few battle usages.
If by "engaged in combat" you mean easily destroyed/ignored. Isn't the Comet another paper tank that never saw combat in WWII?
The Mine change, Max 2 casualties per mine, was one of the best changes I always wanted. Changes like this really minimize Bullshit RNG from completely costing a player the game. IF we let random explosives be random, but put a limit to the maximum amount of damage these random explosives do, we improve the RNG of the game.
EX a Riffle squad takes cover behind a haystack. With how the cover system works, the rifle squad is literally shoulder by shoulder behind the haystack. If a motar/isg round barrage is ordered, is possible but rare for the entire squad to get wiped with one shot. Everybody has been in this situation before and everyone feels cheated by the game when a fresh squad gets instantly wiped. What if only 3 soldiers max could be damaged by a single mortar round? Devastating damage is done to the squad, however the player can retreat a squad in time.
you are not going to pay for 76s because they are shit tanks, not because of its cost, and 85's do not have any bugs or glitches so yes they follow the rules of all factions.