
Profile of Highfiveeeee
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Steam: 76561197987828700
Residence:
Germany
Nationality:
Antarctica
Game Name: highfiveee
Steam: 76561197987828700
Residence:

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Game Name: highfiveee
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It is though God by command has withdrawn every other throne.
And God is saying 'No. These people will deal with me alone.'
And God is saying 'No. These people will deal with me alone.'
Post History of Highfiveeeee
Thread: British Forces Video!9 Jul 2015, 15:20 PM
This trailer is absolutely beautiful in terms of style and design. Wow! In: COH2 Gameplay |
Thread: Suggest your own "balance" changes that...8 Jul 2015, 20:03 PM
I try to provide many useful suggestions but I have to admit that I play Axis mostly and have not much time to write. I try to suggest buffs and nerfs for each faction. In short: Ostheer: Buffs: - Maybe buffs grens a bit in green cover or give them the possibility to build sandbags. - Tone the reinforcement costs of PzGrens a bit down. - Give SdKfz 222 the ability to plant Riegels when unlocked by commander. - Buff Panzerwerfer to somehow compete with Katy. - Tone down Flame HT damage but make it available on T2 again. Nerfs: - Make defensive smoke not pop immediately but shooting like the M4 smoke. - Lower MG42 damage to almost 0. It's meant to suppress not to kill. - Sniper health down to 80. It's ridiculous that it survives a mortar hit on his head. - Nerf Tiger Ace - Nerf Stug E - Enable Blitzkrieg only when out of combat. OKW: Buffs: - Give Volksgrens a bit more fighting power while in green covered long range. - Buff leIG a little Bit against buildings. - Rethink that whole fuel penalty Nerfs: - Make Stuka zu Fuß Scatter just like every other artillery - Flak HT smoke on Vet1 - Remove suppression from Kübelwagen and fuel cost. Make it like vCoH motorbike and use it to hunt weapon teams and snipers. - Adjust the Flak HQ range to the indicator. USF Buffs: - Give the USF a mortar to make them able to deal with MG42s. - Make Bazookas a bit stronger - Give them mines - Make the Pak Howitzer useful and survilable with 2 men left. - Even more encourage the usage of smoke nades. Nerfs: - Reduce the range of P47 or reduce their runs. - Make Axis tanks keep firing at a tank after the vehicle crew has left the tank. - Reduce M20 cost but nerf it's armour to a state of 222. - Nerf Elite Infantry that Vet1 is the absolute maximum after the call in. - Nerf M8 Scott's AOE. I have lost countless full health troops because of this unit. Soviets Buffs: - Make penals useful somehow, for example as long ranged units - Buff Su85 a little bit - Make all those useless commanders viable Nerfs - Make Demos only useable when engineers are in a specific radius - Nerf Mark Target in Combination with Guard Motor - Reduce the damage of tanks agains German PaKs - Remove extra armour from shocks - Reduce IS2 armour a bit I am sure I forgot about 80% of my points but I am too tired to think right now. In: COH2 Balance |
Thread: British marketing is coming!!!8 Jul 2015, 10:58 AM
On the one hand I have to admit your point. It might be that it's more their fault than I wanted to admit because you surely can do something out of every condition, correct. But it is hard as hell if you have such toxic conditions. All the community managers leaving after a few months cannot be a coincidence. Kobunite's post is on the spot. In: Lobby |
Thread: British marketing is coming!!!8 Jul 2015, 09:23 AM
Wow, what a freaking bullshit I just read? I, myself, am a marketing/product designer too and you know what? It's mostly not their fault. They have brutally strict regulations coming from SEGA how to promote something and how not to. I wonder if Cynthia left the company because of the obvious lack of freedom. I'm sure they have great ideas but if the 'bosses' change about 80-90% of their plans it will look like shit in the end. But that's the way it is. Many people (including you) that experience marketing by the way somehow think they are marketing professionals. And now you propose to let these marketing people work for free because 'yeah, everybody could do it'. I don't say that Relics advertising and marketing is good at all. But I won't blame them because I know how hard it is to force your own ideas.
Who hasn't? She's absolutely georgeous. ![]() In: Lobby |
Thread: Cruzz's The More You Know6 Jul 2015, 12:40 PM
This is simply amazing. Thank you very much. In: COH2 Gameplay |
Thread: A few words from our community manager30 Jun 2015, 20:02 PM
That makes me really sad. All the best for your future Cynthia and stay the way you are! In: Lobby |
Thread: Mentoring Program30 Jun 2015, 14:02 PM
But Vonivan and Sib need a mentor You can volunteer as a tribute. In: Strategy Desk |
Thread: Ostheer HMG too strong now30 Jun 2015, 14:00 PM
To be fair I think USF deserves a stock mortar to handle MG42s. Smoke as only counter before vehicles arrive is not the best way to go and the pak howitzer is trash. In: COH2 Balance |
Thread: Ostheer HMG too strong now30 Jun 2015, 08:23 AM
The problem was probably that I "parked" my pios in green cover at approximately mid range because they had lost a man. Unfortunately they deal absolutely no damage when not in close distance to the enemy. So it was a long fight but the REs won after some minutes without any casualties. ![]() In: COH2 Balance |
Thread: Ostheer HMG too strong now30 Jun 2015, 08:04 AM
TBH I had a lot of encounters the last times I played where my pios in fact got wrecked by Echelons. But on the other hand it could be because I am a noob ![]() In: COH2 Balance |
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