After playing quite some games now:
Early game completely changed:
Buffed volks can actually now deal with allied infantry. Kübel can be used for "cap jumping" - that means you don't fight, you just decap points forcing your enemy to move his forces towards your kübel, sacrificing map control & binding resources.
Weak spot in early game: Schrecks & Grenades come now a bit later, because you have to accumulate at least 45 fuel first. A flanked Raketenwerfer, or a HMG in a building can cause quite some trouble.
For that you get a buffed mid & late game.
Light vehicles (Flak HT, Luchs, Puma) now become actually affordable and you don't lose the game by losing a single unit.
Getting several of those might be even rewarding due increased map control.
You can replace likewise tanks in late game easier, helping you to stay equal in the resource battle.
However:
-no tank support in T2 & T3 since the JP4 has been moved to T4. You now have to deal with rushed anti infantry tanks by using mines, schrecks, raketenwerfer & puma. But since this is all more affordable, its also manageable.
-blobs backed up with an AT gun pose a huge threat, since you can't suppress them, as the MG34 is still no stock unit. Looks like you still have always rely on Luftwaffe support for competitive 1vs1 games.
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