Profile of drChengele
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Steam: 76561198002493220
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Timezone: Europe/Belgrade
Steam: 76561198002493220
Residence:
SerbiaNationality:
SerbiaTimezone: Europe/Belgrade
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Post History of drChengele
Thread: Riflemen defensive stance15 Nov 2014, 21:04 PM
It's most likely a bug with the "in combat" algorithm. Because I am sure that on occasion it happened since the latest patch I could not toggle the ability off. In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 14 Nov 2014, 09:48 AM
was be ~10 000 online Facts called, they want you to unrape them. http://steamcharts.com/app/231430#1y October peak was 16.5k (free weekend). Outside periods of sales, expansions and free promos, the playerbase is steady and averages around 5k, half to double that depending on the time of day. In: COH2 Balance |
Thread: Heavies vs mediums - unfair and stagnating the meta13 Nov 2014, 16:18 PM
Oh it's a forum post now ? With all your numbers blazing and "calculative" approach you certainly did your best (I suspect) to make it appear as "scientific" as possible, since your logic was obviously to camouflage your subjective and biased way of thinking about the (dis)balance of a game with this quasi mathematical charade.Bro, why all the hate? Because I used simple arithmetics, like, divided a few numbers? What is it with the dismissive and insulting tone from the get-go? Am I supposed to wade through a pile of your insults and pseudointellectual bullshit every time I want to see if you made a coherent point? Thanks, but no thanks. Also, your complaint is basically that I am biased... towards medium tanks? one other thing, can you share some light on how you came up with your forum nickname if it's no secret ?Okay, you weird creepy person. It is not a secret. I've been dragging it for several years now, been playing vCoH with it as well. I am a medical doctor and 'chengele' is a word for basically, meathook. The nickname was a clever pun that I am afraid will elude you if you are not a Serbian (or possibly Turkish, can't vouch for that) speaker, but basically meant to imply that I am so incompetent that I would proceed to kill patients over the course of my carreer. The nickname was given to me as a term of endearment, you know how friends are. Then again, with that attitude, maybe you don't. In: COH2 Gameplay |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 13 Nov 2014, 12:39 PM
Just to clear something up, I am not saying Schrecks should unconditionally go to Sturmpios. But one-two combo of Schreck on Volks + looser ammo penalty for OKW + insane Volks scalability utility = lolschreckblobmeta. In: COH2 Balance |
Thread: Heavies vs mediums - unfair and stagnating the meta13 Nov 2014, 12:28 PM
your math is completely superficial by not including the number of other factors that actually make the balance, and therefore faulty, relative and in ultima linea biased. It's a good thing then I didn't in fact proclaim to have a 100% accurate uber-mathematical model of the CoH2 game that takes literally everything into consideration. It's a forum post, not a scientific paper. just a raw example: did you even think about how to take into account that your 3 hypothetical mediums 'are' or 'should be' in the fight from the considerable earlier timepoint, and all the theoretical DPS and vet they should've dealt and gained by the time the hypothetical heavy hits the field ? did it cross your mathematical mind that the THREE, fast, early units can be in the three different places at the same time - faster ! ..and theoretically and strategically utilize their role against EVERYTHING else that's in the game besides the "heavy" in terms of DPS, area denial, support, breakthrough and map control - far more effectively than one slow heavy unit - that's basically a steamroller and a scarecrow for allied spam of mediums ? Alright, this is an actual argument. Finally something that can be refuted. 1) You MIGHT get a vet2 medium if you are lucky, by the time a heavy call-in hits the field. Vet1 is more often the case, and in the case of soviet mediums, vet1 is a laughable non-bonus. And so what? The mediums are much more prone to exploding and losing all the accumulated veterancy. 2) If mediums have such free reign, and are so effective, then why don't we see medium tank spam whined about so much in the forums, then? Why are games, and especially team games, usually decided by Axis heavies or Soviet super call-ins? 3) The mediums cannot counter everything else. A single AT gun and a few Schreck squads will chase off mediums faster than you can say Cheese. Also you propose using mediums in an aggressive role, which means they are much more likely to trigger a mine during their breakthroughs. 4) It's a victory point game and, ceteris paribus (oh look, Latin! It must make my argument look EXTRA SWEET), a heavy tank parked near a hotly contested victory point is a game decider. So the medium tanks can be everywhere on the map, except the places that will win them the game. And in case you want to say the mediums can harrass the 2 other VPs - you know, the heavy tank owning player still has 70+ popcap to defend at least another VP long enough for the cavalry to arrive. 5) You will note that three-to-one ratio that I used is completely unreal and just used for argument's sake. Popcap and cost-wise, ingame it's barely more than 2:1, approaching 2.3:1 in Tiger vs T34/76s. This further dilutes your argument of apparently roaming packs of mediums pwning the entire map while the poor heavy can do nothing as it is cumbersome and slow. 6) Heavy tanks are not that much slower than mediums, apart from JT. Maybe 20% slower than mediums. your "calculation" should be considerably regarded as mathematical dilettantism.What mathematical process except simple algebra did I utilize, and where did the math go wrong? Also, "considerably regarded"? Seriously? Normally I don't care about such things but if you want to go all high and mighty and Latin in your posts you should at least understand that big words and misplaced adverbs do not help your argument. In: COH2 Gameplay |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 13 Nov 2014, 10:12 AM
Panzergrenadier Schrecks are actually not a problem, haven't been for a long time. They are an expensive specialist squad and spamming them, while annoyingly powerful against medium armour, can be countered effectively. It is the Volks Schreck blob that is the problem. Volks benefit from Schrecks more than any single other unit in the game would. They are the cheapest combat infantry in the game, a meatshield with low DPS per entity. Schrecks make them stay a good meatshield while also being able to chase off vehicles. They have insanely good veterancy bonuses. And here's the kicker - guess what Schrecks do? Allow Volks to inflict large amounts of damage to much more expensive units (vehicles and tanks) - which translates to insanely quick progression of veterancy. There is no other infantry unit in the game that can be given that much XP earning potential - other than Panzergrenadiers, which are an expensive T2 specialist. There is literally no reason to NOT equip your Volks squad with a Schreck if you have 90 ammo to spare. It just enhances the unit in so many ways it's not even funny. Granted, OKW is sorely lacking in AT snares, and needs something to compensate. But I think that a t1-available single Panzerschreck upgrade should be enough of a compensation for lack of fausts in the early game against vehicles. It's not as if OKW is struggling against tanks late game. For a classic case of Relic starting strong with the design, then forgetting all reason and just pissing on their game without a care in the world, click the spoiler below: Summary : Schrecks belong on Sturmpios. Bam, problem solved. You want a 5 Schreck blob? No problem, that will be 1600MP and 45 popcap pls, no tax included kthxbye. In: COH2 Balance |
Thread: Instead of nerfing Axis late game...12 Nov 2014, 22:49 PM
I've seen 18 minute Tigers in competitive 1v1s. Faster VPs are not a solution. It would reinforce the toxic belief that Allies need to win early or get roflstomped. Allied stronger early game is a myth, and even if it wasn't the game should be fair for both sides in all periods. In: COH2 Gameplay |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 12 Nov 2014, 22:34 PM
There is always the authenticity standpoint. Yes, German tanks were heavier and yes, Schrecks were a heavier weapon than a zook. To bring the two to be on par would not feel very authentic and would cheapen the game. But the realism/authenticity argument cuts both ways. There is absolutely nothing ww2esque about a group of infantry attacking a Sherman or a t34 head on over open terrain, releasing a salvo and destroying it. The problem remains that Schrecks are too powerful, and Axis would stand on its own two legs without Schrecks just fine. While I feel a bazooka is worth no less and no more than 60 munis, and buffing it would lead to even more rifleblobs, Schrecks actually feel underpriced. At 90 for 1 + cold immunity or at two for 120, they are too spammable, period. As a rough estimate based on zook @ 60 ammo, they should cost 120 for Volks package (or just have 66% ammo income for OKW), and 150-160 ammo for Pzgren double package. In: COH2 Balance |
Thread: +1000club for Mg42/ Is it balanced?12 Nov 2014, 14:43 PM
Efficiency is totally not a good metric to base any decision on. Efficiency of unit A is calculated via (HP of damage inflicted / total target squad or vehicle HP) * ( target adjusted cost / unit A adjusted cost ) and divided by the number of unit A's that were built. Squad wipes are not taken into account. It makes no difference if you kill 5 rifleman models from a single squad, or 1 rifleman model from 5 squads each. Obviously there is a huge ingame difference. Repairs are not taken into account. You can have an AT gun shoot at a KT, KT repairing, rinse and repeat, and AT gun having zero kills by the end of the game. The AT gun will have insane efficiency. Recrews are not taken into account. Only the number of units built matters. If you build 2 Paks and recrew a teammate's the results will not consider the third one. Time spent in a match per unit active is not taken into account. If you have 2 the whole game, then in the final moments of the match you get a third Sherman, the efficiency will be calculated "per Sherman built", so in this case the cumulative damage made by Shermans will be divided by 3 when calculating Sherman efficiency, skewing the results. In: COH2 Balance |
Thread: Heavies vs mediums - unfair and stagnating the meta11 Nov 2014, 13:09 PM
Chronological balance is not balance at all. Obviously some factions will have perceptible strength peaks at certain times in the game due to the way teching is not mirrored. But, at every point in the game the other guy needs to be able to field an effective counter, assuming equal field / resource control. There is no logic to a faction having better early or late game than others. These do not cancel each other out. It affects team games, it affects the ability to get into the late game. Germans can keep their heavies, I don't mind. But the US needs something to fight them, and the Soviets need to step out of their uber-reliance on commanders. In: COH2 Gameplay |
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