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Holy mother of point-by-point refutals! Unfortunately most of the thigns you said is a matter of opinion, which could just as easily be said for my original post. What is frustrating to you may be fun to me. What makes sense to me might not to you. And I freely admit that. I LOVED the fact OKW was so unique and I argued against resource penalty removals many times before. But then... remember when they removed the penalty for ammo (from 66% total received to 100% total) and then they had to release basically a hotfix to compromise at 80%? And that was when Schrecks were still 90 a pop! I see nothing changed in the meantime, so I am not sure what gives them the idea that it will be balanced this time around.
Some things are really not subjective, some things are up to numbers. I do not feel that OKW units are worse than their counterparts. The Panzer is better than other mediums (T34/85 beats it for cost but it is doctrinal, after all). The Panther is completely the same except it comes in what is basically T3 for Ostheer. Obers are more useful than Panzergrenadiers, Ostheer doesn't even have a Luchs equivalent.
The strong late game of OKW is not a myth. Strong late game depends on more things than just armor mass. OKW was designed around the fact you
can't spam armour (in teamgames you often float fuel towards the end game so the point is moot anyway). Volks could obtain vet5 pretty regularly in 1v1s, and I wouldn't say they bled you much because they are dirt cheap to reinforce.
Oh, and regarding this:
First time I hear that an IS2 costs 260 fuel and needs all techs unlocked.
This point literally only applies for people who stall for IS2 without teching, in which case, sorry, you should have punished that. Getting all three tier buildings as OKW is now 170 fuel, for which they get a medic bunker, a repair point, and a very good defensive position, and all abilities / grenades unlocked. Soviets going T2 / T3 with at least some sideteching is not far off from the 170 mark, (except they don't get forward retreat, they don't get free repairs, and they don't get a defensive structure). So OKW has a clear advantage on the Soviets thanks to the teching now.
Myths over myths. 5 mp difference means litteraly 2 seconds. 45 Mp difference is 18 seconds. You lose all engangments against mainline infantry and no opponent will build only engineers. They are not cheap to maintain, as they bleed more in late game due received accuracy allies get.
Only 1 of the 3 allied factions has 240mp infantry, the others are at a 45 manpower difference, which adds up significantly in term of both reinforcement and number of squads on the field. What do you want, Volks to stand up to Rifles and IS 1 on 1?
Conscripts are the only ones which cost similar, but they have better anti infantry DPS at close range. The Volks / Cons disparity will not lose you the game, however, because in the very earliest game it is negated by immediate Sturmpio squad, and later on, by the fact OKW has to spend less manpower teching.
As for your remarks about Kubel, I guess I can agree there. So there's at least something.
I have no doubt Relic will fix all this balance-wise. It might take them several patches, but they will. But they have a well known one step forward / two steps back approach and of the many, many ways OKW could have been redesigned, this was, I feel, not the best way forward, neither design- nor balance-wise.
Regarding Luchs, I have nothing to say, really, except it was in the non-last truck once before, in WFA alpha, and it was a nightmare to balance until they moved it to the last truck.