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russian armor

so a consctript question

21 Sep 2019, 00:27 AM
#21
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post20 Sep 2019, 22:40 PMakula
I reckon con molotov throw time should be somewhat decreased, not as fast as a volks flame nade but a bit faster would be great

Why not as fast? It's got an 80mo exclusive unlock and a much shorter range. At any rate 25% slower would be acceptable I suppose
21 Sep 2019, 09:03 AM
#22
avatar of Serrith

Posts: 783

jump backJump back to quoted post17 Sep 2019, 17:44 PMGrumpy

3) It might just be the exposure time that you pointed out that makes the Molotov's so frustrating. That exposure time sometimes seems to make the difference between throwing the Molotov and getting pinned.



If you dont already do this, with the appropriate doctrine move into position to chuck the molotov then hit the dirt first before throwing. The con will continue to throw the molo but will now benefit from the 20% damage reduction from hit the dirt during the animation.
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