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Thoughts and experiments on conscript openings vs okw

1 Aug 2019, 07:54 AM
#1
avatar of gbem

Posts: 1979

after the patch ive noticed increased effectiveness of conscript based builds thanks to the 7 man upgrade and the SVT, with the new conscripts being very capable in a fight especially when supported... unfortunately conscripts still start out mediocre since the 7th man comes out quite late throughout the game and so i would like to ask on your opinions on what the efficiency of the following openings vs okw

1. 4 conscript => maxim => zis/mortar

2. 3 conscript => maxim => maxim => zis

3. conscript => maxim => 2 conscript => maxim => zis

4. conscript => maxim => maxim => conscript => conscript => zis

5. conscript => maxim => 3 conscript => zis

or even T1 builds

1. conscript => scout car => conscript => sniper => conscript


2. conscript => scout car => conscript => conscript => sniper

now i realize that conscripts are prolly never the best starter vs okw but i wanna look for the best option for this case
insert molly somewhere along the route*
1 Aug 2019, 08:47 AM
#2
avatar of Maret

Posts: 711

There is only one true soviet way to play against OKW (we condisder situation where your opponent have equal skill to yours) - penals. But, if you want to try cons you should use commanders with doctrinal weapon (ppsh or airborne).
Recently in Vonivan stream i saw some intersting build (that was more improvisation neither plan) - AT hunter doctrine. With this build your main goal it's try to survive when your t-70 will arrive. After it, you must cover it by AT cons from puma and luchs. You don't go to T4, instead - mass T-70 and mass cons with PTRS. T70's kills all OKW infantry while ptrs cons in stealth could heavily damage even p4 (2 squads could easily destroy it, if use AT nades). Then you could build howitzer do harras enemy base or mg's (if OKW will try to use them to stop cons).
But this build have one big disadvantage - you should have very good micro to not lose your t-70 and instantly dive your enemy with cons and t-70's. You couldn't sit in cover and wait.
1 Aug 2019, 09:34 AM
#3
avatar of gbem

Posts: 1979

is there truly no way to beat OKW with conscripts and/or maxim though? or does the 7 man upgrade come a bit too late to save the game?
1 Aug 2019, 15:40 PM
#4
avatar of Maret

Posts: 711

Dane make video about that AT hunter VonIvan game
https://youtu.be/52-5aD2Wrb8
6 Aug 2019, 04:39 AM
#5
avatar of cochosgo

Posts: 301

Incorporating maxims into conscript builds its kinda awkward, because they still take ages to train.

To early and you end up with no capping power, but too late and cons are left without stoping power against half the infantry types (that outperforms them at close range or long range) that can be fielded from 0:00 untill cp1.

A 4th conscript squad is more of the same, and doesn't add much to the mix
6 Aug 2019, 06:33 AM
#6
avatar of Hon3ynuts

Posts: 818

tier 1 is a bit riskier, but you can probably do more damage with the scout car than anything else, you can probably also get cp's quicker that way. Something like Con, Con, Engie T1 Scout car w/ flamer, con might work if you want like an 8th option lol. A sniper can take a second to pay off, you might be better rushing a t70/quad but the sniper can still do well if you are stuck vs mgs or units in cover.

Don't sleep on the PPSH though, you even get hit the dirt with it.

Also Backteching to ZIS isn't gonna set you back too much if you need one, if cons do work it should be pretty easy to protect
9 Aug 2019, 03:37 AM
#7
avatar of Clarity

Posts: 479

Honestly I think your best bet is going Engineer, Con, T1, M3, Con, Con, Con, Field Infirmary, T-70. If the Luchs arrives too quickly tech AT nades to help keep fuel control. Backteching to T2 for a Zis will probably be necessary unless you pick a commander with a call-in tank in which you can go SU-76. If you play Cons you need to either go PPSh, SVT's, or rush Tier 4 as quickly as you can after you get the T-70 so you can get the 7-man upgrade.
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