So i managed to get the net shaking if gun firing at the artillery pit,
but it will not work at the large pit which i use for the Pak43
animator set state command is net up/down but it will not work.
I know that it was possible at the British Forces Beta so i guess i made somewhere an error can anyone help me?
Pit Large Net shaking animator set state
13 May 2019, 11:48 AM
#1
Posts: 16
15 May 2019, 17:22 PM
#2
Posts: 817 | Subs: 5
The net state seems broken indeed, but I found an alternative:
Name: main_gun_state
Value: fire
Name: main_gun_state
Value: fire
15 May 2019, 17:51 PM
#3
Posts: 16
Hmm,
that seems not to work for me i used this code:
animator_set_state:
state_machine_name: main_gun_state
do_action_state_name: fire
Which command do you use for undo_action_state_name?
that seems not to work for me i used this code:
animator_set_state:
state_machine_name: main_gun_state
do_action_state_name: fire
Which command do you use for undo_action_state_name?
15 May 2019, 17:56 PM
#4
Posts: 817 | Subs: 5
Edit:
It needs to be activated in the fire action of the weapon with a target action to target the pit. I used 'ready' as undo_action_state_name:

15 May 2019, 19:13 PM
#5
Posts: 16
I know how the activation works in general this is my file:

OK i have now a net shaking effect but looks a bit ugly the one in British Forces Alpha/Beta was way better

OK i have now a net shaking effect but looks a bit ugly the one in British Forces Alpha/Beta was way better
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