russian armor

Pit Large Net shaking animator set state

13 May 2019, 11:48 AM
avatar of cookbros.racing

Posts: 16

So i managed to get the net shaking if gun firing at the artillery pit,

but it will not work at the large pit which i use for the Pak43

animator set state command is net up/down but it will not work.

I know that it was possible at the British Forces Beta so i guess i made somewhere an error can anyone help me?
15 May 2019, 17:22 PM
avatar of SneakEye
Senior Modmaker Badge

Posts: 388 | Subs: 3

The net state seems broken indeed, but I found an alternative:

Name: main_gun_state
Value: fire
15 May 2019, 17:51 PM
avatar of cookbros.racing

Posts: 16


that seems not to work for me i used this code:


state_machine_name: main_gun_state
do_action_state_name: fire

Which command do you use for undo_action_state_name?

15 May 2019, 17:56 PM
avatar of SneakEye
Senior Modmaker Badge

Posts: 388 | Subs: 3

I only tested the plain animation in the worldbuilder, but will test it in a tuning pack now.

It needs to be activated in the fire action of the weapon with a target action to target the pit. I used 'ready' as undo_action_state_name:
15 May 2019, 19:13 PM
avatar of cookbros.racing

Posts: 16

I know how the activation works in general this is my file:

OK i have now a net shaking effect but looks a bit ugly the one in British Forces Alpha/Beta was way better
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