24/02/19
24/02/19
OKW
Elite Armor Doctrine

Armored scout car sdkfz 221/223 (available from the Command HQ after an SWS halftrack has been built)
Cost: 220 manpower, 15 fuel
Popcap: 4
Build time: 40 seconds
Hitpoints: 240 (260 at veterancy 3, 320 when upgraded with radio package and 340 with the radio package and veterancy 3)
Target size: 18 (16 at veterancy 1, 12 at veterancy 4 when lockdown)
Frontal/rear armor: 5.4/4 (10.4/9 when upgraded with the radio package)
Sight: 50 (65 at veterancy 2)
Ac/deceleration: 2.4/5.3 (2,88/6,36 at veterancy 3)
Rotation speed: 50 (60 at veterancy 3)
Speed: 7.2 (8,64 at veterancy 3)
Weapons
MG34 pintle machine gun
Damage: 4
Range: 35
Accuracy (half on the move):
Far: 0.25 (0,275 at veterancy 1, 0,3575 at veterancy 2)
Mid: 0.425 (0,4675 at veterancy 1, 0,60775 at veterancy 2)
Near: 0.6 (0,66 at veterancy 1, 0,858 at veterancy 2)
Penetration:
Far: 1
Mid: 1.1
Near: 1.2
Veterancy
1. Required xp: 720
Unlocks defensive smoke
Weapon accuracy bonus: 1.1
Received accuracy bonus: 0.889
2. Required xp: 1440
Sight radius bonus: 1.3
Weapon accuracy bonus: 1.3
3. Required xp : 2880
Health bonus: 20
Rotation speed bonus: 1.2
Max speed bonus: 1.2
Ac/deceleration bonus: 1.2
4. Required xp: 3850
Received accuracy bonus when the 223 is in lockdown: 0.75
5. Required xp: 4750
Unlocks riegel mines, same mines as the 251 halftack
Abilities
Defensive smoke (unlocked at veterancy 1)
Cost: 30 munitions
Duration: 8 seconds
Recharge time: 38 seconds
223 radio set upgrade
Cost: 100 manpower, 15 fuel
Research time: 25 seconds
Extended sight: can detect enemy vehicles in fog of war in a range of 85
Extra armor bonus: 5
Extra health bonus: 80
Medpack drop
Cost: 15 munitions
Regenerates health at a rate of 0.25 for 30 seconds in a radius of 10
223 lockdown mode (unlocked after radio set upgrade
Received accuracy bonus at veterancy 4: 0.75
Extra fuel/ammo income when lockdown on a resource strategic point: 0.00625/0.01041667 per second
Extra fuel when lockdown on a fuel point: 0.01458333 per second
Extra ammo when lockdown on a ammo point: 0.02291667 per second
Riegel mine 43 (anti tank mine, unlocked after veterancy 5)
Damage: 320
Cost: 50 munitions
Lay down time: 6 seconds
Armor: 35
Hitpoints: 20
Critical: disables vehicle movement
Overwatch

Early Warning Systems
Goliath (buildable at any tier structure)

Command points required: 1
Cost: 100 munitions
Popcap: 0
Buildtime: 20 seconds
Hitpoints: 120
Target size: 3
Armor: 0
Sight: 35
Speed: 4
Ac/deceleration: 6/6
Rotation rate: 30
Damage: 200 (if detonated through the ability it will cause 400 damage, its like it exploded twice)
Damage to british emplacements and bridges: 1000
(It deals deflection damage but since it has 1000 penetration I wont put them in here)
Radius: 8
Abilities:
Detonate: will cause the vehicle to explode dealing 400 damage
Camouflage (when in cover only)
USF
Recon Support Company

I&R Pathfinders (call in unit)

Command points needed: 0
Cooldown at commander selection: 50 seconds
Cooldown to call in another squad: 100 seconds
Cost: 290 manpower
Popcap: 6
Size of the squad: 4 I&R pathfinders
Hitpoints: 80
Target size: 1 (0.71 at veterancy 2)
Reinforcement cost per man: 30 manpower
Sight: 50 (55 at veterancy 1)
Weapon slots to pick up: 2
Weapons
M1A1 paratrooper carbine (3 on the squad)
Damage: 10
Range: 35 (40 at vet 3)
Accuracy (half on the move):
Far: 0.403 (0,4836 at veterancy 3)
Mid: 0.518 (0,6216 at veterancy 3)
Near: 0.805 (0,966 at veterancy 3)
Penetration:
Far: 1
Mid: 1
Near: 1
Scoped pathfinder m1 garand (1 on the squad)
Damage: 16
Range: 35 (40 at veterancy 3)
Accuracy (half on the move):
Far: 0.92 (1,104 at veterancy 3)
Mid: 0.575 (0,69 at veterancy 3)
Near: 0.345 (0,414 at veterancy 3)
Penetration:
Far: 1
Mid: 1
Near: 1
Critical: sniped soldier will kill instantly a soldier that has 0.4 hitpoints. For example: if a grenadier soldier has 80 hitpoints, it will get killed by 1 shot if it has 32 hitpoints.
Veterancy:
1. Required xp: 340
Extra sight: 5
2. Required xp: 680
Received accuracy bonus (how hard is to hit the target): 0.71
Weapon cooldown bonus: 0.8
Extra range for support artillery and its decoy: 1.33
3. Required xp: 1360
Weapon accuracy bonus: 1.2
Weapon range bonus: 5
Abilities:
Camouflage (gets improved at veterancy 3)
Beacon
Hitpoints: 120
Target size: 26
Construction time: 6 seconds
Cooldown time to place another one: 15 seconds
Cost: free
Camouflage
Can reinforce paratroopers (range: 35)
Shows enemy units in fog of war (range: 35)
Support artillery (155 mm artillery):
Cost: 140 munitions
Number of salvos: 9
Damage: 120
Range: 35 (45 at veterancy 2)
Cooldown time: 60 seconds
Criticals (33% chance of them happening, only 1 of them will occur per shell):
Vehicle engine damage:
Speed reduced by: 0.4
Rotation speed reduced by: 0.6
Vehicle crew shock:
Disables all weapons for 5 seconds
Disables rotation and movement for 5 seconds
Support artillery decoy:
Cost: 20 munitions
Range: 35 (45 at veterancy 2)
Cooldown: 90 seconds