russian armor

Modders' Job Board

17 Jan 2019, 14:46 PM
avatar of Planet Smasher
Master Modmaker Badge

Posts: 632 | Subs: 1

Are you looking for a modding team to join? Or are you working on a mod and want to recruit more people? Then this thread is for you. Please use the following templates to keep everything organized:

If you are looking to join a modding team:

What would you like to work on? Balance, total conversion, gamemodes, new units and commanders, skin packs, etc.
What have you worked on before? Have you made a mod before? If yes, what kind of mod?
What are your skills? Attribute Editor, SCAR, UI art, skins, mapping, historical research, balance, promotion, testing, etc.
What would you like to learn? Anything of the above and more!

(Feel free to write a little more about yourself, if you like!)

If you want to recruit people for your mod:

Name: Complete Overhaul Redux II (Extended Edition)
Description: What does your mod do?
Current team: Are you a one-man army or do you have an elite squad at your side?
Looking for: What kind of people (and skills) are you looking for?

I'll make a shortlist of all current offers here at the top. If you found what you wanted and your post is no longer needed, shoot me a quick message and I'll make it invisible and delete it from the list.

Current offers:
British Army (Skin Artist, UI Artist, anyone willing to learn how to use the Attribute Editor)
Virtuti Militari (Skin Artist)
IAC (Balance Designer, Tester)
Cold War Catastrophe (Mapper, Researcher, Tester)
Battleground: Europe (AI Coder, UI Artist, Skin Artist, Researcher, Promoter)
The Living Dead [Revived] (UI Artist)
17 Jan 2019, 14:55 PM
avatar of Planet Smasher
Master Modmaker Badge

Posts: 632 | Subs: 1

I'll start off to give you an example - it's also a real offer, though. I could use some help with an unfinished mod that I want to pick up again.

Name: British Army
Description: Completely changes the British faction to have a more traditional tech structure (like Ostheer or Soviets), interesting commanders and varied strategies to make them more fun to play as (and against). No changes to the other factions.
Current team: Just me :foreveralone:
Looking for:
  • Skin artist (for a skin that covers all British and most US vehicles)
  • UI artist (for a few custom icons and portraits)
  • New modders willing to learn (I'm always happy to show you your way around the Attribute Editor!)
  • Testers (in the future, once the mod is at least nearly complete)
17 Jan 2019, 15:06 PM
avatar of Osinyagov
Senior Modmaker Badge

Posts: 900

You can just PM me to get UI help. Oh wait, it is just an example. :oops:
17 Jan 2019, 15:07 PM
avatar of Planet Smasher
Master Modmaker Badge

Posts: 632 | Subs: 1

You can just PM me to get UI help. Oh wait, it is just an example. :oops:

It's an example, but also a real offer at the same time :D Thank you!
17 Jan 2019, 15:33 PM
avatar of RagnarTheGamer
Senior Modmaker Badge

Posts: 123

Name: Virtuti Militari
Description: Complete overhaul of CoH2. Our goal is to bring a whole new dynamic to the game by adding new gamemodes, unique tech trees and a lot of new units! More about the mod will be revealed soon.
Looking for:
  • No more positions left.
19 Jan 2019, 05:52 AM
avatar of Lugie
Senior Modmaker Badge

Posts: 277

Name: IAC
Description: Overhaul/Cinematic improvents. Main goal is to bring back features that have been removed and/or forgotten, re-intgrating as much unused content as possible and providing a safe haven for casual players. Slightly increases the realism/damage, with many more possible criticals and higher overall range/damage, but not to the extent of spearhead and other such mods.
Current team: 1
Looking for: Testers and balancers.

Name: Cold War Catastrophe
Description: Spin-off of IAC. Overhaul into late 50's/early 60's warfare, east vs west. Main goal is to provide a cool new experience, without rehashing most of the ww2 stuff. Integrates the cosmetic/world features of IAC, without the focus on as much content as possible. Keeps CoH2's damage system for the most part. More streamlined, to feel more like a new game, not a mod.
Current team: 1
Looking for: Testers, historical researchers, mappers.
19 Jan 2019, 15:10 PM
avatar of MirageKnight32

Posts: 1

Name Battleground: Europe

Description: An existing and ambitious historical realism / balance mod that aims to improve on Company of Heroes 2's core gameplay. The mod prides itself on historical accuracy and being able to offer a good balance of realism and fun for both PvP fans and comp-stompers.

The mod adds new units and abilities, while revising and updating existing systems.

Current Team: Just me at this point.

Looking for:

  • Coder (mostly AI work)
  • Promoter
  • Researcher
  • Skinner (vehicles for all factions)
  • UI artist (some unit icons and portraits)

27 Jan 2019, 19:39 PM
avatar of RagnarTheGamer
Senior Modmaker Badge

Posts: 123

Name: The Living Dead [Revived]
Description: As the name suggests the legendary mod "The Living Dead" is coming back in a "Revived" addition. The Living Dead mod changes the game into a "Survivor vs Zombies" type of game. Our goal is to create a fun gamemode if you got bored of the vanilla game while maintaining game balance.
Discord: https://discord.gg/XvnbGCe
Current team: Only me.
Looking for:
  • UI artist (for custom icons and portraits)
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