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russian armor

Rifles+ Pathfinders?

1 Jan 2019, 00:34 AM
#1
avatar of adamírcz

Posts: 955

Just wanna be reassured whether a combo of rifles and pathfinders is better than simply two riflemen
1 Jan 2019, 01:55 AM
#2
avatar of F1sh

Posts: 521

Pathfinders suck, they're a glass cannon. You're better off getting another rifleman, which have more utility anyway.
1 Jan 2019, 05:44 AM
#3
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

Pathfinders certainly do not suck, theyre just not GREAT in combat without BARs. Super useful though, especially when I'm tandem with support weapons or the AAHT.

Especially the latter, my best games with a flak half-track are usually when I go airborne. Pathfinders are so helpful to spot for that thing
1 Jan 2019, 07:47 AM
#4
avatar of LimaOscarMike

Posts: 440

I'd suggest having at least two riflemen because you gonna need them to push against green cover and flanking MG
1 Jan 2019, 11:24 AM
#5
avatar of adamírcz

Posts: 955

I'd suggest having at least two riflemen because you gonna need them to push against green cover and flanking MG

Well, its obvious that I will eventually get more riflemen, but in a specific one situation where Im… lets say facing two volks/grens squads, will it be more likely to defeat them with a riflemen squad that has a Paths squad slighty behind them, or do I have more chance with double rifles squad
1 Jan 2019, 22:49 PM
#6
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1


Well, its obvious that I will eventually get more riflemen, but in a specific one situation where Im… lets say facing two volks/grens squads, will it be more likely to defeat them with a riflemen squad that has a Paths squad slighty behind them, or do I have more chance with double rifles squad


It all comes down to cover, as Riflemen early are really flimsy unless you can close in, which Pathfinders can help you spot but they will just focus fire your rifles then rush your Pathfinders.
2 Jan 2019, 07:34 AM
#7
avatar of LimaOscarMike

Posts: 440


Well, its obvious that I will eventually get more riflemen, but in a specific one situation where Im… lets say facing two volks/grens squads, will it be more likely to defeat them with a riflemen squad that has a Paths squad slighty behind them, or do I have more chance with double rifles squad


i think 2 riflemen probably a lot better than 1 pathfinder 1 riflemen in the early game because as axis against pathfinder early game they only need to close in to win against pathfinder and it probably causes USF player a lot of manpower and probably more due to the lack of healing methods.
2 Jan 2019, 08:22 AM
#8
avatar of S.T.A.L.K.E.R

Posts: 26

It's a good combo, you have a unit with a snare while the other provides view range for crew weapons and can place down the beacon to detect enemies on the map.
2 Jan 2019, 08:47 AM
#9
avatar of GreyKnight93

Posts: 84

Pathfinder spam is deadly at the beginning, but on late stage though they will struggle a lot if your opponent knows how to counter by mass blob of their own like Ostruppen or Volksgrenadier, or just quickly bring vehicles like brumba or p4 to shoo away your blob.

Giving bar to Pathfinder is a good option, or if you have british friend to give u Vickers LMG that would also be interesting.
2 Jan 2019, 11:35 AM
#10
avatar of adamírcz

Posts: 955

Pathfinder spam is deadly at the beginning, but on late stage though they will struggle a lot if your opponent knows how to counter by mass blob of their own like Ostruppen or Volksgrenadier, or just quickly bring vehicles like brumba or p4 to shoo away your blob.

Giving bar to Pathfinder is a good option, or if you have british friend to give u Vickers LMG that would also be interesting.

Yeah, Ive done the LMG donation a couple times. Good thing


BTW
I have another idea. Teammate with a mechanized, donating me a jeep, to put my paths into. Would it be better than a Vickelrs UC?
2 Jan 2019, 11:55 AM
#11
avatar of Esxile

Posts: 3596 | Subs: 1


Well, its obvious that I will eventually get more riflemen, but in a specific one situation where Im… lets say facing two volks/grens squads, will it be more likely to defeat them with a riflemen squad that has a Paths squad slighty behind them, or do I have more chance with double rifles squad


The way to use pathfinder isn't to 2v2 another squad but having one more than your opponent. 2xRM + 1xPF vs 2xVG/GR to force your opponent to retreat.

You may think that in that case why not using 3xRM to get the same result. Well this is the same reason why you build an early M20 or early .50 instead of another RM squad, diversity and adaptation, you can scout HMG position, you can snipe and force early retreat etc... Pathfinder should make you save manpower from RM squad, keeping them longer on the BF. Same result with a M20? well but you may decide to go T2 or to save fuel for sherman rush etc...

In definitive:
Your initial question shouldn't be RM or PF but PF or/combo M20/HMG/Stuart/AAHT.
3 Jan 2019, 05:34 AM
#12
avatar of Antemurale
Senior Moderator Badge

Posts: 951

If you want to go Pathfinders, pick Airborne immediately and get them out at the start. Build at least 2 Riflemen afterward; you really need the snare and the flanking power.

I would say that one Pathfinder squad is enough, it is essentially a Rifleman squad which is more fragile, but when it vets up it has crazy Line-of-Sight.
8 Feb 2019, 01:12 AM
#14
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

You can start with I&Rs now!
8 Feb 2019, 12:19 PM
#15
avatar of Esxile

Posts: 3596 | Subs: 1

The change is promising, reco will go back to my loadout to check it.
24 Apr 2019, 12:13 PM
#16
avatar of Fmerritt2001

Posts: 24

It's a good combo, you have a unit with a snare while the other provides view range for crew weapons and can place down the beacon to detect enemies on the map.


Three beacons spread across mid map behind cover & near objectives or attack pathways provides target info for crew weapons, esp the Pack Howie or off map arty.
14 May 2019, 22:59 PM
#17
avatar of Aro' D.Raider

Posts: 9

Pathfinders certainly do not suck, theyre just not GREAT in combat without BARs. Super useful though, especially when I'm tandem with support weapons or the AAHT.

Especially the latter, my best games with a flak half-track are usually when I go airborne. Pathfinders are so helpful to spot for that thing


This really seems like an interessant Strat, this duo with Pathfinders in order to spot for the AAHT, through I think it's also valuable with many Armored units, like Jackson, M4 Sherman or even a Stuart.

I mean it's what for Pathfinders were designed to be, spotters for Heavy (Medium) stuff, Weapon Team (ATG/MG), Armor, Arty,.. caetera, even for your Infantry.
They are also excellent as support fire, with their Sniper passive provided by the 2 scoped rifles.
So I think that yes, in some cases, a Riflemen-6-pack can works better supported by those Scouts (much more when BARed ofc),
then with another 6-pack.

But as it as been pointed out, 2 Riflemen squads can face most of the situations and issues happening on the field, however, the special abilities from Pathfinders makes them worth it sometimes, it's more a play style matter.
Ofcourse you won't play the same way with a 6-pack + Scouts then with 2 6p's.
I would say it's all about your micro, cuz' Pathfinders can't go frontal, they required more "finesse", some touch.

Have to admit yet that I don't really see the point to spam them or building more than one squad, Riflemen are still our spinal structure, flexibles, potent scaling when Vetted up + 2 weapons upgrades.

Scouts are specialists, 4 men squad, low fire rate, not so accurate (to not say not at all) while moving, they're not here to be Assault Team, but Shadow Warriors.
They excell at one thing, recon purposes + eventually Fire Support when needed.

To fight off an enemy squad alone, you need to get them Vetted, at least one BAR, long/medium range engagements with cover workings or garnison.
In other cases (except rare circumstances) better for their own safety to make them fight as stealth reco with Hold Fire to spot something out, then when your others units are moving in with surprise effect, allow them to fire on too, or avoid fighting when they're lonely.

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