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[UKF] Change Sapper Recovery Squad to Passive Upgrade

26 Dec 2018, 06:28 AM
#1
avatar of addvaluejack

Posts: 166

I think this case is different from T34/T34-85 or M4/M4E8, because the original version of T34 or M4 takes less population cap and less resource, so player may choose to build original version some times.

However, Royal Engineer Recovery Squad takes same population cap as the original version, the price between it and its original version is so small that I didn't see any reason to build the original version.

I suggest to change Royal Engineer Recovery Squad to "Elite Vehicle Crews" style passive upgrade.
26 Dec 2018, 07:31 AM
#2
avatar of Clarity

Posts: 170

Honestly I think the Sapper Recovery Squad is probably fine, the only thing I would change is preventing them from being able to upgrade a Vickers K and 2 Bren Guns. This combo with 5 man squads might be just slightly too cost effective at the moment. Especially now that they have access to snares.
26 Dec 2018, 09:21 AM
#3
avatar of Vipper

Posts: 4171 | Subs: 1

Actually the call in is powerful since it allows access to Engineers without upgrading to t2. That in return allows UKF players to unlock 5 men squads and weapons rack before T2.
26 Dec 2018, 15:03 PM
#4
avatar of addvaluejack

Posts: 166

jump backJump back to quoted post26 Dec 2018, 09:21 AMVipper
Actually the call in is powerful since it allows access to Engineers without upgrading to t2. That in return allows UKF players to unlock 5 men squads and weapons rack before T2.


But without the technology building (I thought this should be T1 not T2), why would I need a sapper squad? UKF have no access to mortar pit or AEC without T1.
26 Dec 2018, 15:10 PM
#5
avatar of Vipper

Posts: 4171 | Subs: 1



But without the technology building (I thought this should be T1 not T2), why would I need a sapper squad? UKF have no access to mortar pit or AEC without T1.

Mines, AT grenades, smoke grenades, Forward assembly, piat carriers, repairs to UC.
26 Dec 2018, 17:24 PM
#6
avatar of addvaluejack

Posts: 166

jump backJump back to quoted post26 Dec 2018, 15:10 PMVipper

Mines, AT grenades, smoke grenades, Forward assembly, piat carriers, repairs to UC.


Ah, I see.
26 Dec 2018, 18:39 PM
#7
avatar of LoopDloop

Posts: 2150

Worth noting that no t1 means no infantry section healing in addition to not having the units in t1.
27 Dec 2018, 07:41 AM
#8
avatar of aomsinzana

Posts: 256 | Subs: 1

Its just the option tho.
Its not like brits t1 tech is expensive, and in new Tac.Support doctrine it also have awesome supply drop ablity that give :
- 6pdr AT gun
- 81mm USF stock mortar
- one healing med crate that can buff accuracy
which make USF HMG/AT gun drop to laughable (bad thing is it come a bit late).
27 Dec 2018, 11:04 AM
#9
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1155 | Subs: 12

You realise that when you call them in it also comes with a flare ability that highlights wrecks in the surrounding area that you clicked the ability on?
27 Dec 2018, 11:26 AM
#10
avatar of Lago

Posts: 1314



But without the technology building (I thought this should be T1 not T2), why would I need a sapper squad? UKF have no access to mortar pit or AEC without T1.


Your headquarters building is T0. The confusion arises because OST and SOV tend to build T1 or T2 straight away.
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