Login

russian armor

The new Sector assault

21 Dec 2018, 11:25 AM
#21
avatar of Esxile

Posts: 2609 | Subs: 1

I think it needs to be toned down a little, maybe in the size of the targeting area. As others mentioned in team games you should definitely get AA for this just like stuka CAS.


Imo AA isn't the right answer, the game basic hasn't been designed around strong Air damage and AA are just a cosmetic "Every game tells a story". Sometimes I've got an AA on the sector and the time it takes to be in position aim and shot, the plane already delivered its load, or sometimes I think I'm in range but no the bastard doesn't want to shoot.

Then AA are too random and too expensive to maintain but on the other hand if they were hitting everytime skillplane would become useless. Air and Anti-Air mechanisms haven't great design in this game, we can see it in every match they are involved.

I think we went to much into AirStuffblowseverything as doctrinal abilities as a lazy option to make those commanders appealing. Hope the new commanders will be designed without them.
1 user is browsing this thread: 1 guest
1v1 Map Unveil Event VonIvan vs Brosras

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • Oberkommando West flag N1cko
  • Oberkommando West flag Scotch1
  • Soviets flag Frosty
  • Soviets flag Beatricks Swire
uploaded by Frost

Board Info

120 users are online: 3 members and 117 guests
5miae2791ea1, Stormjäger, Crecer13
188 posts in the last 24h
1200 posts in the last week
5360 posts in the last month
Registered members: 68504
Welcome our newest member, RodneyRedman78909
Most online: 918 users on 27 Oct 2019, 01:03 AM