Valentine/IR Halftrack Bug
									27 Aug 2018, 20:47 PM
				
	#1					
								
					
				
		
Posts: 1144 | Subs: 7
Not entirely sure how to recreate, but its possible that units tagged by the Valentine/IR Halftrack will remain tagged for the rest of the game.
			
		
									27 Aug 2018, 21:04 PM
				
	#2					
								
					
				
		
 
    		            							
			    		Posts: 5441 | Subs: 37
old and known bug yes.
			
		
									27 Aug 2018, 21:06 PM
				
	#3					
								
					
				
		
Posts: 1144 | Subs: 7
its actually gamebreaking, is it ever gonna get fixed?
			
		
									27 Aug 2018, 21:15 PM
				
	#4					
								
					
				
		
 
    		            							
			    		Posts: 5441 | Subs: 37
Mrsmith and me failed sadly to fix it 
			
		
									27 Aug 2018, 21:18 PM
				
	#5					
								
					
				
		
 
    		            							
			    		Posts: 5441 | Subs: 37
But maybe we were able to fix it in this new mod. Have to test it out, if it works now.
			
		
									27 Aug 2018, 21:18 PM
				
	#6					
								
					
				
		
Posts: 1273
Don't tell anyone 
			
		
									27 Aug 2018, 23:34 PM
				
	#7					
								
					
				
		
 
    		            							
			    		Posts: 8154 | Subs: 2
its actually gamebreaking, is it ever gonna get fixed?
Since WFA release and counting. Hopes aren't high.
It might not had been as "prevalent" on release because it require either an OH partner, a stolen weapon or a specific commander (non doctrinal was harder). After rework, unless you only spam Volks, there's plenty of ways for it to happen.
Don't tell anyone
If you use them, it's bound to happen sooner or later. Not much you can do.
									28 Aug 2018, 03:25 AM
				
	#8					
								
					
				
		
Posts: 2487 | Subs: 21
They're banned in  GCS2. 
			
		
									28 Aug 2018, 07:00 AM
				
	#9					
								
					
				
		
Posts: 98
I noticed this happen more often than not and typically after using a IR HT or valentine scan for extend period. 
Being wondering if it is a result of the scan unit switching on and off, ie needing to relocate it or it's something to do with the state of the unit that is being scanned or some weird interaction.
Its only a few units that end up permanently tagged.
			
		Being wondering if it is a result of the scan unit switching on and off, ie needing to relocate it or it's something to do with the state of the unit that is being scanned or some weird interaction.
Its only a few units that end up permanently tagged.
									28 Aug 2018, 07:58 AM
				
	#10					
								
					
				
		
Posts: 440
i vote for temporary remove untill we find another solution
			
		
									30 Sep 2018, 16:23 PM
				
	#11					
								
					
				
		
Posts: 1979
i concur... remove them both temporarily until its fixed... not only are these maphacks broken... theyre actually buggingly broken
			
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