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How to blob as Ostheer

15 Aug 2018, 15:59 PM
#1
avatar of DerKuhlmann

Posts: 465

Hi and welcome to this guide.

What you need for this strategy is:
4 Grenadiers
1 Panzergrenadier
As many halftracks as you can buy.
And Luftwaffe Supply Doctrine

You start out normally by taking the important points like fuel and munitions.

If you encounter heavy resistance you can drop the supply crate for +15% accuracy, -13% received accuracy for your grenadiers, if you don´t need panzerfaust early.
You should then upgrade to tier 2 and get a halftrack out, this halftrack can reinforce your troops, even in combat.
When you hit 3 command points, you move your Grenadiers and Panzergrenadier over to a munitions points and drop munition caches.
This makes it possible to upgrade your Grenadiers with Maschinengewehr 32 and Panzergrenadier with Panzerschreck.
When you encounter an enemy, drop an supply crate, for the buff, and press A or Q

Congratulations you are ready for blobbing.

Note, if the map is large, you can transport your troops in the halftracks, even weapon teams you might pick up, for faster travel.

Gute Jagd.
15 Aug 2018, 17:04 PM
#2
avatar of LoopDloop

Posts: 3053

Or you could not blob and not get katyusha'd for a gg.
15 Aug 2018, 19:21 PM
#3
avatar of Kharn

Posts: 264

DerKuhlmann is somewhere in the salty mines.
15 Aug 2018, 19:27 PM
#4
avatar of ferwiner
Donator 11

Posts: 2885

Why would you build a halftrack and a pgren squad when you are playing the grenspam? Why even bother with T2 while there are not yet any vehicles on the field?

You just go flat out grens with possible addition of one mg42 or one sniper depending on the faction of your opponent and the map. Apart from that all you really need is grens and one or two tellers in key places to give your more time if your opponent happens to try light vehicles.

If you got salty and butthurt after playing against a gren spammer who has gone pgrens, then imagine what would happen if he had gone 2 more grens instead :D
15 Aug 2018, 21:08 PM
#5
avatar of LeOverlord

Posts: 310

And then Allies bring Commandos, Rangers, Paratroopers, Shock Troops and Conscripts with PPSH and you just rage quit because they will shred your blob into pieces like it's a piece of paper.

Rangers lead the way!
16 Aug 2018, 10:05 AM
#6
avatar of DerKuhlmann

Posts: 465

I think you underestimate the earliness of this build. You can get it done by 3 cp, then you can just drop more fuel crates and get whatever tank you desire.
27 Sep 2018, 17:25 PM
#7
avatar of Vertigo

Posts: 64

Wehrmacht blobbing? Bigger, mistake, EVER
4 Nov 2018, 02:47 AM
#8
avatar of CODGUY

Posts: 884

jump backJump back to quoted post27 Sep 2018, 17:25 PMVertigo
Wehrmacht blobbing? Bigger, mistake, EVER


Why not? Their units a both better and cheaper than their opponents.
14 Nov 2018, 13:18 PM
#9
avatar of Joshua85

Posts: 606

Hi and welcome to this guide.

If you encounter heavy resistance you can drop the supply crate for +15% accuracy, -13% received accuracy for your grenadiers, if you don´t need panzerfaust early.


Huh? Didn't the first ability just drop medical supplies, or have they changed this?
14 Nov 2018, 16:36 PM
#10
avatar of mortiferum

Posts: 571



Huh? Didn't the first ability just drop medical supplies, or have they changed this?


I think those medic crates are special, gives you a buff when you pick it up as well as heal you.
14 Nov 2018, 22:19 PM
#11
avatar of Joshua85

Posts: 606



I think those medic crates are special, gives you a buff when you pick it up as well as heal you.


Lol! 1000+ hours into this game and I still learn new things.

That's what makes this game so friggin awesome :D
20 Nov 2018, 10:55 AM
#12
avatar of Thamor

Posts: 290

Hmm didn't they patch that they only heal now? Would be nice to have confirmation about that as I did use them before, but somebody said that they removed the bonus from those crates.
25 Nov 2018, 15:30 PM
#13
avatar of SexPistole

Posts: 28

haha :rofl:, this strategy guide is the biggest nonsense I've heard. I hardly believe that you will have chances against good players.
28 Nov 2018, 01:37 AM
#14
avatar of CODGUY

Posts: 884

Wehrmacht is a crutch faction. You don't really have to make any hard or risky build choices since everything is just "there" for you. AT guns, MGs, mortars whatever you need or want, same with the unit upgrades. Then you have USF where you chose between MGs or AT guns, expensive side techs, same with UKF.
28 Nov 2018, 02:54 AM
#15
avatar of Thamor

Posts: 290

jump backJump back to quoted post28 Nov 2018, 01:37 AMCODGUY
Wehrmacht is a crutch faction. You don't really have to make any hard or risky build choices since everything is just "there" for you. AT guns, MGs, mortars whatever you need or want, same with the unit upgrades. Then you have USF where you chose between MGs or AT guns, expensive side techs, same with UKF.


What are you talking about UKF which is mirror of OST with better units for little bit more cost. One click button for tech and instantly can build them, no need to after tech to build the building like some faction needs to.

USF which gets free units from teching, still gets instant weapons in base and can even take 2 weapons per unit. Can do bazooka AT teams from RE unit for no hindrance on AI.

You talk as if OST player doesn't need to tech or have cost in them.
28 Nov 2018, 04:44 AM
#16
avatar of CODGUY

Posts: 884

jump backJump back to quoted post28 Nov 2018, 02:54 AMThamor


What are you talking about UKF which is mirror of OST with better units for little bit more cost. One click button for tech and instantly can build them, no need to after tech to build the building like some faction needs to.

USF which gets free units from teching, still gets instant weapons in base and can even take 2 weapons per unit. Can do bazooka AT teams from RE unit for no hindrance on AI.

You talk as if OST player doesn't need to tech or have cost in them.


UKF is not at all a "mirror" of OSTheer. UKF loses one infantry section in the first 15 minutes its over. Ostheer can afford to lose several units early on and remain in the game.
4 Dec 2018, 22:02 PM
#17
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

jump backJump back to quoted post28 Nov 2018, 01:37 AMCODGUY
Wehrmacht is a crutch faction. You don't really have to make any hard or risky build choices since everything is just "there" for you. AT guns, MGs, mortars whatever you need or want, same with the unit upgrades. Then you have USF where you chose between MGs or AT guns, expensive side techs, same with UKF.



That doesn't make OST a crutch faction. It makes them a well designed faction.
5 Dec 2018, 08:41 AM
#18
avatar of Joshua85

Posts: 606

jump backJump back to quoted post28 Nov 2018, 04:44 AMCODGUY


UKF is not at all a "mirror" of OSTheer. UKF loses one infantry section in the first 15 minutes its over. Ostheer can afford to lose several units early on and remain in the game.


The USF tech line to team weapons is due to be fixed, and the wehrmacht has other significant weaknesses compared to US in terms of a more complex multi-step teching development and smaller and more squishy squads.
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