Someone should think about the "Close The Pocket" issue with this map.
1. South can take two points labelled A and erase enemy on the VP and fuel. Or take Mid A and A' points to do even worse.
2. North can take two points labelled B and erase enemy on the VP and fuel. Or take Mid B and B' points to do even worse.
There is also an imbalance as the southern B' point is easier to contest then the North A'. And CTP on this side has a lot more territory affected. Nearly 1/3 of the map.
I am no CTP expert but literally you can just do CTP whenever you want. You will always have the point in front of your base. Then just click two buttons: Nuetralize and CTP. GG
I did some quick testing for render speed and the ACTION MARKER snow whisps are what kills the FPS on this map. With Anti-Aliasing on MAX I get 30 fps in some spots and 60 fps on others depending on action marker density.
- I raised falling snow to 100% density no difference.
- Deleted action markers and 60 fps solid everywhere on the map.
My guess is Relic is not applying AA on the rain/snow falling textures. But IS applying AA on the effects markers for particle effects: smoke, fire, drifting smoke, drifting fog, whisps of snow etc. Or if someones videocard is fill rate limited, they will have an issue either way.
When I deleted SOME of the markers there was still snow floating around in places. Which looks like the problem is with the action markers never fading away. You would expect they push out a texture and eventually alpha blend it away after say 30-50 meters. But seeing textures far far away from markers would say they never fade away. So if there are multiple markers inline with each other, the density would be double etc.