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Implications of MG42 changes

13 Sep 2013, 10:20 AM
#1
avatar of simonp2

Posts: 94

I've only played a few games in the new patch, but I noticed a marked difference in the supression of the MG42. The soviets seem to be able to take way more now, especially if they're in cover.

Has the changes to the MG led you to change your builds? I've been thinking that I will probably get more grenadiers from now on and perhaps 1 MG.
13 Sep 2013, 10:37 AM
#2
avatar of Stonethecrow01

Posts: 379

It's no longer safe to just "attack move" an MG to a point and ignore it.

The change hasn't changed my builds really, but has definitely changed the way I play with the MGs I do build.
13 Sep 2013, 11:09 AM
#3
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

I have went for quite a heavy gren strat before to give me more mobility and deny the flamer clown car a juicy target, still had mgs in the build but not early in bo and usually at the back to have something to fall back to, so I think this patch will not affect my gamestyle much.
13 Sep 2013, 11:53 AM
#4
avatar of MoerserKarL
Donator 22

Posts: 1108

jump backJump back to quoted post13 Sep 2013, 11:09 AMLe Wish
I have went for quite a heavy gren strat before to give me more mobility and deny the flamer clown car a juicy target, still had mgs in the build but not early in bo and usually at the back to have something to fall back to, so I think this patch will not affect my gamestyle much.


this! ;)
13 Sep 2013, 14:50 PM
#5
avatar of KingAnj

Posts: 75

I always perfered "gren-mg-mg-judge enemy-gren-T2" start myself. Now it looks like "gren-gren-gren-Judge enemy-MG-T2", looks even better.
13 Sep 2013, 16:34 PM
#6
avatar of simonp2

Posts: 94

You certainly have to be really careful with them now...even dead on you often wont supress them before they get into molotov range.
14 Sep 2013, 03:24 AM
#7
avatar of Appleseed

Posts: 622

played few game first MG got owned but after get use to it is not too bad. i use to have MG-gren-gren start, and i am still using it. MG is still good holding off choke points just need be more careful and know where enemy will go and go there and drop early don't be reckless and move it too forward
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