Ostheer Bunker without upgrades.
6 Sep 2018, 13:54 PM
#21
Posts: 310
First of all, they should add popcap on bunkers, for EVERY faction. The only faction currently suffering from this, is UKF. End of briefing, dismissed.
6 Sep 2018, 14:08 PM
#22
Posts: 98
First of all, they should add popcap on bunkers, for EVERY faction. The only faction currently suffering from this, is UKF. End of briefing, dismissed.
Agreed
6 Sep 2018, 14:55 PM
#23
Posts: 3423 | Subs: 1
If they become 50mp a population cost should be added to their upgrades. All bunkers/flak emplacements probably should have a pop cost
6 Sep 2018, 16:22 PM
#24
Posts: 5279
I don't think I would want a pop cap on healing/command Bunkers but even 1 pop on an MG bunker would be nice...
6 Sep 2018, 22:26 PM
#25
Posts: 1097
I don't think I would want a pop cap on healing/command Bunkers but even 1 pop on an MG bunker would be nice...
Yes to be clear Command/healing bunkers should stay 0 pop for sure.
Just a nominal pop for MG bunkers for ALL factions (although the USF bunker is rather weak in spite of the rifle grenade bonus) would go a long way towards helping team games at the moment.
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