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Semois Remake Confirmed ?

raw
23 Aug 2013, 21:04 PM
#21
avatar of raw

Posts: 644



Can they also activate a force shield and teleport away if they don't want to be destroyed?


No, but they can lift off and build a big cannon on top with huge splash damage.
23 Aug 2013, 21:12 PM
#22
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

i love watching high level games on this map playing on it eh it was okay i just hated how everyone always went for semois pin.
23 Aug 2013, 21:47 PM
#23
avatar of Basilone

Posts: 1939 | Subs: 2

It would be nice if it we could get some different color grading, all non winter maps are orange :/
23 Aug 2013, 22:20 PM
#24
avatar of Twister
Honorary Member Badge
Patrion 39

Posts: 2072 | Subs: 1

It would be nice if it we could get some different color grading, all non winter maps are orange :/


+1
23 Aug 2013, 23:14 PM
#25
avatar of Sturmovik

Posts: 838

Yeah thats Semois alright :) hehe
23 Aug 2013, 23:26 PM
#26
avatar of SturmTigerFlu

Posts: 75

jump backJump back to quoted post23 Aug 2013, 22:20 PMTwister


+1


-1
23 Aug 2013, 23:27 PM
#27
avatar of NorthWestFresh

Posts: 306

I'm gonna be a debbie downer and say that while more maps is great and all, I kind of feel disappointed in just reskins of old vCoH maps. How about making some new classics rather than shopping in old ones? It gives the impression the map design creativity was all spent on the original. I'd rather see CoH2 forge a path of its own rather than rely on nostalgia for its predecessor.


I am very excited I already imagined before Coh2 was out, I imagined eventually they add old maps and factions in the updated engined along side the new stuff and to me its just more epic COH the more the better. Looks like my imagination is proving correct so far :D
23 Aug 2013, 23:29 PM
#28
avatar of PaperPlane

Posts: 173



-1


Here you go:

Now let us have some variation.
24 Aug 2013, 00:13 AM
#29
avatar of Ekko Tek

Posts: 139



I am very excited I already imagined before Coh2 was out, I imagined eventually they add old maps and factions in the updated engined along side the new stuff and to me its just more epic COH the more the better. Looks like my imagination is proving correct so far :D

Don't get me wrong - I'd rather have a reskinned old vCoH map than nothing - but even better would be some brand new never before seen epic ones - cause the new-to-CoH2 ones so far leave something to be desired (Kholodny excepted).
24 Aug 2013, 00:46 AM
#30
avatar of Porygon

Posts: 2768

They really need to fix building cover before releasing Semois in COH2

or it will be shit :(
24 Aug 2013, 00:48 AM
#31
avatar of Twister
Honorary Member Badge
Patrion 39

Posts: 2072 | Subs: 1



Here you go:

Now let us have some variation.


Pretty good.
25 Aug 2013, 16:24 PM
#32
avatar of DrinkIIKir

Posts: 23

And what about Rails&Metal and Duclair ?? :D

Remake old maps is a rly good thing from relic!
25 Aug 2013, 16:57 PM
#33
avatar of CrackBarbie

Posts: 182

And what about Rails&Metal and Duclair ?? :D

Remake old maps is a rly good thing from relic!


I'm sure those will follow, but for now coh2 lacks good 1v1 maps more than it does 2v2s.
25 Aug 2013, 17:29 PM
#34
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181



I'm sure those will follow, but for now coh2 lacks good 1v1 maps more than it does 2v2s.

Moscow winter/summer is the only good 2v2 map. Minsk is decent. oka and rzevh winter are a bit too big for 2v2
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