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russian armor

Fix Penals

10 Jun 2018, 14:20 PM
#41
avatar of thedarkarmadillo

Posts: 5279



That whats an mg is made for, dude - crowd control! And I hope you think too, that moving a blob is a no brainer and should be punished. Mgs should always have to be flanked by infantry.

Game is designed to outplay enemy, therefore cant't see a useful comment in your reply.

And an MG will control like.. 2x it's manpower at least. More if supported but penal are 300mp and a blob of them is at least 900mp don't expect a 260mp MG to hold the line alone. If you can spot for it things will go well but not alone it won't.
11 Jun 2018, 08:15 AM
#42
avatar of Bratkartoffel

Posts: 24


And an MG will control like.. 2x it's manpower at least. More if supported but penal are 300mp and a blob of them is at least 900mp don't expect a 260mp MG to hold the line alone. If you can spot for it things will go well but not alone it won't.


So lets hear your solution for stopping a blob, at least before you have stuka, katjusha, panzerwerfer, etc. in mid game? And plz dont say build your own blob!
11 Jun 2018, 09:31 AM
#43
avatar of ullumulu

Posts: 2243

penals are cancer and are overpowered ...for their low pricetag.

show me a other (6model) units with that AI and AT abiltys. ..for only 300mp. ...combin that with for mother russia and you overrun every front and destroy easily heavy tanks and made some squad wipes...in a blink of a eye
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