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russian armor

Guards need a adjustment

1 May 2018, 11:11 AM
#41
avatar of ullumulu

Posts: 2243



I've never seen guards kill a tank on their own. Never. Usually they don't even pen and their snare is worse than faust or AT nade, although it is cool that you can use it from garrison.



there are tousand of vids, where guards kill tanks...dont lie pls. they dont need to penetrate...they make nice deflection dmg

1 May 2018, 11:12 AM
#42
avatar of Lago

Posts: 3260



No vet vs no vet?


Full versus full. None vs none was also an Obersoldaten win, but I only ran that once.

It's important to remember however that the performance of Guards becomes inconsistent when they drop below 4 models depending on if the DP-28 or PTRS models die.
1 May 2018, 11:12 AM
#43
avatar of ElSlayer

Posts: 1605 | Subs: 1


obers win with green cover:

https://www.twitch.tv/videos/256491401


Very weird setting of vet levels.
You should test something like vet 0 Obers vs vet 2 Guards and vet 2 Obers vs vet 3 Guards.
1 May 2018, 11:13 AM
#44
avatar of ullumulu

Posts: 2243



Very weird setting of vet levels.
You should test something like vet 0 Obers vs vet 2 Guards and vet 2 Obers vs vet 3 Guards.


wayhne...they would win in every fight with green cover
1 May 2018, 11:13 AM
#45
avatar of ferwiner
Donator 11

Posts: 2885




there are tousand of vids, where guards kill tanks...dont lie pls. they dont need to penetrate...they make nice deflection dmg



Then that must be a shit ton of guards. Like an actual guard spam. In which case you can do the same with conscript spam and their AT nades. Now I've seen that happen to german tanks - getting AT naded to death.
1 May 2018, 11:14 AM
#46
avatar of Lago

Posts: 3260

there are tousand of vids, where guards kill tanks...dont lie pls. they dont need to penetrate...they make nice deflection dmg


A Guards squad can kill a medium tank if that medium stays around to be shot. It's much slower than an Ostheer Panzershreck squad though.
1 May 2018, 11:15 AM
#47
avatar of Katitof

Posts: 17896 | Subs: 8




there are tousand of vids, where guards kill tanks...dont lie pls. they dont need to penetrate...they make nice deflection dmg


I'm quite positive falls would the job of finishing 100 hp tank just fine as these guards do.

Your "test" of using 50 guard squads vs disabled KT do not count.
1 May 2018, 11:15 AM
#48
avatar of ferwiner
Donator 11

Posts: 2885

jump backJump back to quoted post1 May 2018, 11:14 AMLago


A Guards squad can kill a medium tank if that medium stays around to be shot. It's much slower than an Ostheer Panzershreck squad though.


Well, of course, I didn't take a match between two first time computer users into consideration.
1 May 2018, 11:16 AM
#49
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post1 May 2018, 11:14 AMLago


A Guards squad can kill a medium tank if that medium stays around to be shot. It's much slower than an Ostheer Panzershreck squad though.


i made a test vid weeks ago where 2 squads kill alone a engine dmg backwards driving KT and jagdtiger....and u will often see guards with penals...which kill any tank even faster with their mini atombombs...
1 May 2018, 11:16 AM
#50
avatar of ElSlayer

Posts: 1605 | Subs: 1




there are tousand of vids, where guards kill tanks...dont lie pls. they dont need to penetrate...they make nice deflection dmg



This statement clearly shows that you rarely or even never played using PTRS.
Zooks and PSchrek have high pen, burst damage and much better aim time.
PTRS have low burst damage - they take out tank's health chip by chip.

You can lose your tank to PTRS in 2 cases:
- it already was badly damaged
- you've parked it in PTRS range of fire for 2 minutes
1 May 2018, 11:18 AM
#51
avatar of ullumulu

Posts: 2243



This statement clearly shows that you rarely or even never played using PTRS.
Zooks and PSchrek have high pen, burst damage and much better aim time.
PTRS have low burst damage - they take out tank's health chip by chip.

You can lose your tank to PTRS in 2 cases:
- it already was badly damaged
- you've parked it in PTRS range of fire for 2 minutes


like i said...i kill serveral axis tank with engine dmg with some guards...easily and it didnt take long time....the KT didnt drove 2 lines on the range map...
1 May 2018, 11:19 AM
#52
avatar of ferwiner
Donator 11

Posts: 2885



like i said...i kill serveral axis tank with engine dmg with some guards...easily and it didnt take long time....the KT didnt drove 2 lines on the range map...


Let me guess, did you disable all weapons on that KT?
1 May 2018, 11:19 AM
#53
avatar of ullumulu

Posts: 2243



Let me guess, did you disable all weapons on that KT?


i made serveral szenarios...
1 May 2018, 11:20 AM
#54
avatar of ferwiner
Donator 11

Posts: 2885



i made serveral szenarios...


Show us, this thread is already good entertainment, we want more.
1 May 2018, 11:24 AM
#55
avatar of Lago

Posts: 3260

Very weird setting of vet levels.
You should test something like vet 0 Obers vs vet 2 Guards and vet 2 Obers vs vet 3 Guards.


Vet 0 Obersoldaten versus Vet 2 Guards is still a solid Obersoldaten victory.
1 May 2018, 11:27 AM
#56
avatar of Katitof

Posts: 17896 | Subs: 8



i made serveral szenarios...

Most of them involve exposing rear armor or disabling main gun, often both.
All these scenarios also always assume there was some nazi virus going over the earth, where all axis infantry went extinct.
1 May 2018, 11:33 AM
#57
avatar of ullumulu

Posts: 2243



Show us, this thread is already good entertainment, we want more.

you have hands, right? make it your own
1 May 2018, 11:33 AM
#58
avatar of Lago

Posts: 3260


Most of them involve exposing rear armor or disabling main gun, often both.


Critical mass of Guards to frontally kill a KT is four squads.

This is heavily reliant on the KT being about as accurate as an Overwatch Widowmaker main (sadly quite common in this patch) and the KT not using its super OP counter move.

1 May 2018, 11:35 AM
#59
avatar of Katitof

Posts: 17896 | Subs: 8

jump backJump back to quoted post1 May 2018, 11:33 AMLago


Critical mass of Guards to frontally kill a KT is four squads.

This is heavily reliant on the KT being about as accurate as an Overwatch Widowmaker main (sadly quite common in this patch) and the KT not using its super OP counter move.



You're talking in general or about ullumulu examples?

Because he is fully aware of how OP that button is.
That is why he uses it to attack move.
1 May 2018, 11:38 AM
#60
avatar of ferwiner
Donator 11

Posts: 2885


you have hands, right? make it your own


It's you that wants to convince us to your views, not me. Also, if I was to boot up coh2, I would rather play it than make videos to prove somebody wrong. Especially when everybody knows that person is wrong.
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