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Scar Scripts

23 Oct 2017, 03:34 AM
#1
avatar of Lugie
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Posts: 327

You might have noticed, like me, that some abilities use scar scripts to function. Other uses include spawning objects during/on building construction, giving squads automatic orders, etc.

What I want to know is where these scripts are located. Almost all of them have the prefix (AE), and I have not found anything relating to this in the data or attrib archive. Anyone savvy on the topic care to shed some light on this?
23 Oct 2017, 13:16 PM
#2
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

In Data.sga:

scar\prototype\specialaefunctions.scar
23 Oct 2017, 19:56 PM
#3
avatar of Lugie
Senior Modmaker Badge

Posts: 327

jump backJump back to quoted post23 Oct 2017, 13:16 PMeliw00d
In Data.sga:

scar\prototype\specialaefunctions.scar


Thanks a bunch mate! Any Idea if this is modifiable in a tuning pack, or is scar still only in win conditions?
23 Oct 2017, 23:47 PM
#4
avatar of eliw00d
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Posts: 756 | Subs: 8

Win Condition only.
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