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Conscripts y u so bad

15 Apr 2017, 10:38 AM
#81
avatar of Array
Donator 11

Posts: 609




On the ahistoric portion of the flame nade, while I agree flame nades are fantasy, molotovs were used by all armies and they were common. If Volks had the ability changed to molotov it would be historically accurate, although it would be weird that it was different from scripts.
.


? White phosphorus grenades did exist and were often carried by troops. In anecdotes you normally hear about them when they were struck by bullets and burned the person carrying them before their mates mercy killed them.
16 Apr 2017, 12:32 PM
#85
avatar of RealName

Posts: 276

jump backJump back to quoted post14 Apr 2017, 17:30 PMMaret
What about ability that will works like "Radio net" from sherman? More squads of cons more stronger effect will be (just thinking about limit of squads when effect not will be grow anymore). From one side this will do cons effective only in masses and useless one by one (like Relic want to see cons - masses infantry), from other side such blob will be vulnerable to MG, rocket artillery and will be weaker when one squad of blob retreating.


First time I've ever seen a pro-blob post lol
16 Apr 2017, 14:15 PM
#86
avatar of Dangerous-Cloth

Posts: 2066



nobody even said that so why are you bringing it up

were you behind on your whining quota?


He implied conscripts sucked because of historical accuracy. The game´s multiplayer is set up in 1943-1944, primarily after Kursk. Contrary to popular believe, the Red Army wasn´t inferior to the Wehrmacht in these times and infantry was on par with the German infantry.

17 Apr 2017, 14:37 PM
#87
avatar of Pedro_Jedi

Posts: 543

I don't think that conscripts should receive any buff. What I do think is that the soviet player could have the option to upgrade his human logistics, making cons cost less to replace.

Something like:
- 1st level: conscript squad cost reduced to 220MP
- 2nd level: conscript squad cost reduced to 210MP, 1 pop less

I know this screams vCoH Supply Depot, but I think it's a good call
17 Apr 2017, 15:42 PM
#88
avatar of c r u C e

Posts: 525

I don't think that conscripts should receive any buff. What I do think is that the soviet player could have the option to upgrade his human logistics, making cons cost less to replace.

Something like:
- 1st level: conscript squad cost reduced to 220MP
- 2nd level: conscript squad cost reduced to 210MP, 1 pop less

I know this screams vCoH Supply Depot, but I think it's a good call


I lol'd
17 Apr 2017, 15:43 PM
#89
avatar of AndresTCII

Posts: 172

I think they are perfect
17 Apr 2017, 20:35 PM
#90
avatar of jacksank2

Posts: 37

My opinion is, Giving cons an upgrade for DP28 and unlock a grenade (RGD33) when they vet up
18 Apr 2017, 16:40 PM
#91
avatar of VonIvan

Posts: 2487 | Subs: 21

My opinion is, Giving cons an upgrade for DP28 and unlock a grenade (RGD33) when they vet up

DP-28s would be nice, they already have the molotov as a grenade though.
Although if dp-28s aren't possible changes to ptrs cons, ppsh cons, and Hit the Dirt are needed to make them a bit more viable.
18 Apr 2017, 17:13 PM
#92
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

I don't think that conscripts should receive any buff. What I do think is that the soviet player could have the option to upgrade his human logistics, making cons cost less to replace.

Something like:
- 1st level: conscript squad cost reduced to 220MP
- 2nd level: conscript squad cost reduced to 210MP, 1 pop less

I know this screams vCoH Supply Depot, but I think it's a good call


Supply Depot, how I miss you...
18 Apr 2017, 17:38 PM
#93
avatar of Mackie

Posts: 254

I really like the supply depo idea and how it fits the "human wave" strat of soviets
18 Apr 2017, 17:51 PM
#94
avatar of borobadger

Posts: 184

They are a very versatile unit but I do feel that unless you get the PPSH upgrade they are basically useless in combat, could definitely use a bit of a boost
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