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russian armor

Soviets needs a buff

10 Apr 2017, 14:16 PM
#61
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post10 Apr 2017, 09:39 AMruzen

That is a very bias approach to point out opinions.

It's not like OKW received huge amounts of resources with "full" income. All unit cost increased (fuel and muni) except Kubel while MP bleed threat still exists! 222 buff was necessary, you rarely see someone uses It and always blows up in seconds. Flamer HT is only a cheesy build It's like clown car build and both have solid counters. They are like Scholars Mate move in chess.

I would say Volks are closer to been balanced. It was much more stupid to trying to defend 4-5 squads of Volks with panzerfaust. MG was a really necessary change for OKW since previously, It forces players to pick one specific commander every game.

He never said "Germans op", he just said cons are bad.
11 Apr 2017, 01:20 AM
#62
avatar of Nano

Posts: 212

Maybe if you wanted to help Cons scale into late game better you could improve their vet 2 and 3 lots but also make it significantly harder to get vet?

Otherwise it's really difficult. If you make Cons too good it makes Penals pointless and the same the other way around. It seems like a weird design to be honest.

I think a no brainier and good start would be to make the Molotov shot faster and maybe combine the Molotov + anti vehicle nade upgrades, at the moment you can see the Molotov coming from space and it's easily avoided.
11 Apr 2017, 06:28 AM
#63
avatar of wandererraven

Posts: 353

GCS match stats really sure SU should FIX
11 Apr 2017, 15:21 PM
#64
avatar of Korean Jesus

Posts: 85

jump backJump back to quoted post11 Apr 2017, 01:20 AMNano
Maybe if you wanted to help Cons scale into late game better you could improve their vet 2 and 3 lots but also make it significantly harder to get vet?

Otherwise it's really difficult. If you make Cons too good it makes Penals pointless and the same the other way around. It seems like a weird design to be honest.

I think a no brainier and good start would be to make the Molotov shot faster and maybe combine the Molotov + anti vehicle nade upgrades, at the moment you can see the Molotov coming from space and it's easily avoided.


Molotovs throw has the worst animation in the game
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