That said:
Loadouts:
Bulletins aren't a big problem, but they are often a tell of player's intended tactics. (IMO bulletins should be cleared for tournament play. They're just... unnecessary for actual gameplay: Negligible at best, tipping the scales of balance at worst.)
Commanders... Where to begin. The imbalances between commanders themselves, be it in design, or by volume for EFA, are probably the single most problematic aspect for CoH2's languid attempts at balance.
I think there are actually a lot of avenues that can remedy this situation. (I feel like I sound like I'm from 2013.
) Some outlandish, some, well, more outlandish. For tournament play I really think there should be a list of approved commanders for that event. That, and/or a pre-tourney draft or veto session between players to determine which commanders can be on the loadout.Map design:
The current limitations of map design prevent a high degree of dynamic gameplay. The importance of capping order is barely recognizable in CoH2, whereas it was a critical component of matchups in vCoH. Furthermore, the maps themselves suffer as there is a high degree of homogenization of territory. There are only so many combinations of three resource points that can be utilized before maps become pretty cookie cutter or clones of each other.
My signature links to my mod that addresses this issue directly. I urge you to play a game on Langres as it was designed in CoH1: very different gameplay, if only in the opening stages of the match.
'More' maps are unlikely to improve the situation until there is 'more' that maps can utilize.
Since tournament play doesn't take place in Automatch, I feel like maps themselves could eventually be modified/fixed in certain ways to promote more competitive or balanced games for a given event.
Faction Design itself:
Alright, we've made it past the loading screen! But now we are faced by the issues that have been extolled and debated on online forums, official or not.
So the point of stating all this here is that I think it is important to really look at some of the components that go into making a balanced and competitive match of CoH2. This game is very complex and full of nuanced mechanics, and when scrutiny becomes too focused on specific units or abilities, I feel a lot of factors are missed/ignored.
A lot of things probably will never be officially changed, but I do think there's entirely the capacity for things like tournaments to be constructed in a fashion that mitigates many of these issues.
Anyway, this was all just my day-off-time blurb about the game.







I missed the first 4 months of this game, how OP was it? 50% increased infantry accuracy like the flame hetzer bulletin?
cblanco ★
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VonManteuffel
Heartless Jäger