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Underused Powerful abilities

19 Sep 2016, 22:01 PM
#1
avatar of Antilles950
Donator 22

Posts: 168

What are some underused but very powerful abilities that you wish more people used?

Personally, I think the AEC treadbreaker is very powerful. Being able to immobilize vehicles is a very powerful and helps it scale more effectively into the late game, but I see almost no one use it.

It's also very powerful in pretty much eliminating the potency of scout cars and luchs.
19 Sep 2016, 22:19 PM
#2
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

I'm a big fan of the Stuart Point Blank Engine shot, if the little devil makes it to the lategame, I love using it on very heavy armor that is too hard to snare otherwise.
19 Sep 2016, 22:22 PM
#3
avatar of WhySooSerious

Posts: 1248

What are some underused but very powerful abilities that you wish more people used?

Personally, I think the AEC treadbreaker is very powerful. Being able to stun vehicles is a very powerful and helps it scale more effectively into the late game, but I see almost no one use it.

It's also very powerful in pretty much eliminating the potency of scout cars and luchs.


Its not a stun ability. It literally breaks the threads. As in permanent immobilization until repairs. People try to use it on the move most of the time and thats what causes it to not work so they never use it again. But if the AEC is stationary the ability will work.
19 Sep 2016, 22:31 PM
#4
avatar of Antilles950
Donator 22

Posts: 168



Its not a stun ability. It literally breaks the threads. As in permanent immobilization until repairs. People try to use it on the move most of the time and thats what causes it to not work so they never use it again. But if the AEC is stationary the ability will work.


That's what I meant, I'll edit that in
19 Sep 2016, 22:58 PM
#5
avatar of Omega_Warrior

Posts: 2561



Its not a stun ability. It literally breaks the threads. As in permanent immobilization until repairs. People try to use it on the move most of the time and thats what causes it to not work so they never use it again. But if the AEC is stationary the ability will work.
I'm pretty sure it's not permanent and automatically goes away after a few seconds, but im not home right now to confirm.
20 Sep 2016, 01:55 AM
#6
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

First Shot:-60% speed, -70% rotation speed, -70% maximum speed.


Second Shot: Immobilizes for 20 seconds.

https://www.coh2.org/guides/52852/the-coh2-ability-guide#2433
20 Sep 2016, 03:05 AM
#7
avatar of Wreathlit Noël
Donator 11

Posts: 169

I'm pretty sure the Stormtrooper Panzerschreck ability reveals all enemy units on the minimap much like the Partisan commander.
20 Sep 2016, 04:38 AM
#8
avatar of Wygrif

Posts: 278

Mortar cover in the commando company. If timed correctly and aimed at a forward retreat point, it's a potential army wiper for 150 munitions.

Stuka loiter (and bomb) remain absolute monsters.
20 Sep 2016, 05:59 AM
#9
avatar of PanzerGeneralForever

Posts: 1072

Reigel AT mines spell the death of any allied tank for 50 munitions :D
20 Sep 2016, 06:04 AM
#10
avatar of Stug life

Posts: 4474

Tank hunter salvage kit it gives you more than half off the resources spent on tanks ,vehicle and uc,kubel and jeep gives you 100 mun
It simply carry you in the late game and make kat not such a big investment after all just salvage them if they get killed
20 Sep 2016, 08:41 AM
#11
avatar of LimaOscarMike

Posts: 440

every WP round especially from US ISG this ability is a real blob punishing also WP from mortar half-track is a true way to counter Ost MG spam since it doesn't require any vet, so it can be use for early game

WP round from Comet , that thing turn Comet into a best anti infantry tank in the game
20 Sep 2016, 11:12 AM
#12
avatar of Grim

Posts: 1093

Spamming propaganda artillery on the VP point XD
20 Sep 2016, 11:16 AM
#13
avatar of Australian Magic

Posts: 4630 | Subs: 2

Sturmovnik loiter.

It's really, really great at keeping infantry away from area and damage is also quite good.

Tho it's not in meta-commanders so we don't see it often.
20 Sep 2016, 13:05 PM
#14
avatar of Trubbbel

Posts: 721

First Shot:-60% speed, -70% rotation speed, -70% maximum speed.


Second Shot: Immobilizes for 20 seconds.

https://www.coh2.org/guides/52852/the-coh2-ability-guide#2433

It slowed but also blinded it seemed when I used it last. Like the guards ability.
20 Sep 2016, 13:06 PM
#15
avatar of Dangerous-Cloth

Posts: 2066

Stuka dive bomb. I almost never see it used, but it can deal so much damage :snfPeter:
20 Sep 2016, 13:10 PM
#16
avatar of Obersoldat

Posts: 393

Reigel AT mines spell the death of any allied tank for 50 munitions :D


USF ductape says hello :sibHyena:
20 Sep 2016, 13:10 PM
#17
avatar of Trubbbel

Posts: 721

Stuka dive bomb. I almost never see it used, but it can deal so much damage :snfPeter:

It' also very valuble for neutralizing VPs in tight games. I don't consider stuka bomb an underused ability though.
20 Sep 2016, 14:08 PM
#18
avatar of Nick Banana

Posts: 96

20 Sep 2016, 14:17 PM
#19
avatar of PanzerGeneralForever

Posts: 1072



USF ductape says hello :sibHyena:

I know man. I was gonna say USFS are an exception but if you have support nearby then even they can't escape
20 Sep 2016, 16:30 PM
#20
avatar of kildor
Benefactor 226

Posts: 53

Stuka dive bomb. I almost never see it used, but it can deal so much damage :snfPeter:


https://www.youtube.com/watch?v=XZLXs5gWTds

lol one of our games, my buddy was pissed.
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