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russian armor

(2) Hinterland

21 Aug 2016, 15:16 PM
#1
avatar of Al ONE

Posts: 24

(2) Hinterland Steam Workshop

Rural
WIP








24 Aug 2016, 15:12 PM
#2
avatar of Tric
Master Mapmaker Badge

Posts: 1257 | Subs: 3

Feedback from stream

  • Map feels visually empty
  • Spline and splat optimization, usage, and blending needs redone and
  • Needs more painting with splines and splat and not with tiles
  • Salvageable vehicles throughout the map need removed
  • OOB are is not done, and infact still has your tile palette, and object palette.
25 Aug 2016, 16:50 PM
#3
avatar of Al ONE

Posts: 24

jump backJump back to quoted post24 Aug 2016, 15:12 PMTric
Feedback from stream

  • Map feels visually empty
  • Spline and splat optimization, usage, and blending needs redone and
  • Needs more painting with splines and splat and not with tiles
  • Salvageable vehicles throughout the map need removed
  • OOB are is not done, and infact still has your tile palette, and object palette.


first thank you for the feedback.

i got 1 question, why is it nescessary to remove the Salvageable vehicles?

thx
25 Aug 2016, 17:19 PM
#4
avatar of Danyek

Posts: 294 | Subs: 1

jump backJump back to quoted post25 Aug 2016, 16:50 PMAl ONE


first thank you for the feedback.

i got 1 question, why is it nescessary to remove the Salvageable vehicles?

thx


OKW salvage -> +5 fuel after every vehicle wreck
OKW torough salvage -> +15 muni, +5 fuel after every wreck
Soviet Tank Hunter Tactics -> LOT of resources depending on type of vehicle
UKF Tactical Support Regiment -> Field Recovery Sappers (can salvage for a lot of manpower and fuel)

From the listed things, OKW gets the biggest advantage because they have non doc salvage ability.
25 Aug 2016, 23:31 PM
#5
avatar of Al ONE

Posts: 24

wow! thank you now i understand why :)


is there an other way to place these vehicle there?
26 Aug 2016, 12:10 PM
#6
avatar of Danyek

Posts: 294 | Subs: 1

I'm not great at making maps, but maybe you understand this. Tric said something about that the wrecks must be "map objective variation".

Hope I helped!

Cheers :thumb:
26 Aug 2016, 13:01 PM
#7
avatar of Tric
Master Mapmaker Badge

Posts: 1257 | Subs: 3

The vehicles wrecks can only be the "map_object" prefix to them in wrecked vehicles. This severely limits that amount of actual usable vehicles, as there is only 8.
27 Aug 2016, 11:36 AM
#8
avatar of Al ONE

Posts: 24

thx for the info :)

*Fixed*
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