Paint the territory nulls along the interactivity stage so that it makes more sense and is in line with Relic Maps (the base areas can be left as is)
Mud needs to be in all of the water or none of it, and I am leaning towards none, as the visual indicator for it is not clear and large swaths of mud is bad in general
Sight blockers are not 100% clear on what you can see around and what you cannot.
Pathing issues for light vehicles (cluttering of to many trees in certain areas) and specifically around the middle vp due to craters
Remove all the wooden bunkers, they are frustrating to try and spot in the map, and are hidden in most cases, if you must have them they need added to the minimap overlay