Comet abilities do not happen

Posts: 95
I have noticed that Comet abilities, namely the M89 White Phosphorus Shell and Crew Self-Defense, seem to cancel themselves randomly. I used the ability (via hotkeys if that helps), it activated, voice message has been played (Throwing grenade!) and then nothing happened. Several times in a row. A bug like that can quite often cost you your precious Comets of course. I found similar topics in the bug section (here: https://www.coh2.org/topic/45502/comet-churchill-cromwell-smoke-shell-grenade-ability-bugs) and (here: https://www.coh2.org/topic/46978/comet-churchill-grenades-on-the-move-inconsistency). I would not put this in again, but the topics are so old and mostly without adequate replies, that I fear this bug might have been overlooked. If it has not been, please forgive me.
Posts: 3145 | Subs: 2
Sadly I think nobody will look at it here, might as well try on the official forums but I doubt anybody from Relic checks there as well.

Posts: 930
If this was a panther or tiger bug relic would have fixed in record time.
Posts: 4474
nobody will fix this since it is an allied tank.you mean like the Scherman 80 mm machine gun fire that lasted 1 week and half or the old easy 8 bug of recrewing their tank over and over for infinite fire rate but yea I guess the panther was op hugged when ...... Oh wait
If this was a panther or tiger bug relic would have fixed in record time.
Now how about stop posting aaa 2.0 ?
Posts: 474
you mean like the Scherman 80 mm machine gun fire that lasted 1 week and half or the old easy 8 bug of recrewing their tank over and over for infinite fire rate but yea I guess the panther was op hugged when ...... Oh wait
Now how about stop posting aaa 2.0 ?
And the USF mortar that was OP for how many weeks?
Posts: 2066
Posts: 4474
if I said that the " nice guy" would say that it was not a tank
And the USF mortar that was OP for how many weeks?
Btw was the panther and tiger ever bugged ?
Posts: 2561
Posts: 4474
    		            							
			    		Posts: 8154 | Subs: 2
if I said that the " nice guy" would say that it was not a tank
Btw was the panther and tiger ever bugged ?
If we can consider the TA triple tap (when it had TWP) trick, it might count. There has been some bugs with blitz but i don't think they were beneficial.
Anyway, if someone wants to have a slight hope of this been fixed, it should be posted on the official forums. #RipCuddletronic
Posts: 4474
sorry bro was not there ,what's a triple tap ?
If we can consider the TA triple tap (when it had TWP) trick, it might count. There has been some bugs with blitz but i don't think they were beneficial.
Anyway, if someone wants to have a slight hope of this been fixed, it should be posted on the official forums. #RipCuddletronic
    		            							
			    		Posts: 8154 | Subs: 2
sorry bro was not there ,what's a triple tap ?
Hit with the main gun, use Twp which didn't share cooldown with the main gun, fire again with the main gun as the target was stunned.

Posts: 930
you mean like the Scherman 80 mm machine gun fire that lasted 1 week and half or the old easy 8 bug of recrewing their tank over and over for infinite fire rate but yea I guess the panther was op hugged when ...... Oh wait
Now how about stop posting aaa 2.0 ?
1st. It wasn't a bug on the tank, it was a commander ability.
2nd. the bug made the unit better, not worst.
you are really dense, aren't you?
Also, smoke bugs seems to be common, all mortars have a bug when smoking too.
Posts: 4474
1st. It wasn't a bug on the tank, it was a commander ability.
2nd. the bug made the unit better, not worst.
you are really dense, aren't you?
Also, smoke bugs seems to be common, all mortars have a bug when smoking too.
Ok tell me about a bug that was fixed 1 day after for the axis tank

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