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russian armor

Gren spam into 222

27 Jun 2016, 09:14 AM
#1
avatar of BeefSurge

Posts: 1891

How do I counter this as soviet

Gren opening beat Cons openings because Grens cost more and have less utility, and the fast 222 seals the deal. Maxim play gets shut down by 222.

Like as USF Stuart/Zooks/M2HB/smoke is the solution, but as Sov I have no idea. It makes no sense for 444 to hard counter a T70 or Su-76.

And I'm by no means a bad player, like I'm sub 150 as USF (and that's with zero mortar usage because it's OP imo) and I really, really don't get how a Sov player counters gren spam (4) into 444.
27 Jun 2016, 09:26 AM
#2
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

Go full conscripts, into at nade with an early t70. Make sure you get your conscripts into important buildings, and use them together to get to close range. Conscripts beat grenadiers on close range. If you play with conscripts in pairs, you can make sure that one is firing at long range while the other one tries to get closer to the grenadier. Conscripts have 6 man and this is an big advantage, which the grenadiers won't have. If you go full cons tech at nades at 6-7 min. This is the time that the 222 will come. Make sure you have teched at nades before the 222 comes, bcs of this you are able to counter the 222 immediatly and you don't have to lose any territory. After you have killed the first 1-2 222's tech for tear 3 get and get a t-70 out. It's also usefull to get two engineers, one with flamer and one with minesweepers. The one with the flamer can support the conscripts when the grenadiers get lmg's. If you play really agressive as the soviets (which you should do against ostheer) you should be able to get two munitions on most maps, this will prevent the ostheer player from getting lmg's on his grenadiers. This means that the grenadiers won't be better then the conscripts for a long time. If you use this in your advantage you can get a higher fuel income then your opponent and win the rest of the infantry engagements with t-70 support or a upgraded halftrack or a early t34 :)
27 Jun 2016, 09:32 AM
#3
avatar of chipwreckt

Posts: 732

Snipers and Guards.
27 Jun 2016, 09:52 AM
#4
avatar of BeefSurge

Posts: 1891

Snipers and Guards.


When do you build the sniper in relation to cons
27 Jun 2016, 10:00 AM
#5
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1



When do you build the sniper in relation to cons

Ofc now you have penals


Well haven't tried these yet, but maybe these work against ostheer gren spam 2? And if you want to go soviet sniper, make 1 cons then sniper then 2 cons and tech at nade. That works the best i think, also again upgrade your engineers with flamers. I might try that out, you guys think it could work?
27 Jun 2016, 10:14 AM
#6
avatar of BeefSurge

Posts: 1891

Penals are great but like, if I want to use really good infantry early game and segway into lights to finish the deal I'll just switch to USF :P

But they do eat Grens alive
27 Jun 2016, 10:28 AM
#7
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

Penals are great but like, if I want to use really good infantry early game and segway into lights to finish the deal I'll just switch to USF :P

But they do eat Grens alive

Well thx for letting me know penals are great, definitelly gonna try them out ^^
27 Jun 2016, 10:47 AM
#8
27 Jun 2016, 11:04 AM
#9
avatar of ElSlayer

Posts: 1605 | Subs: 1

Going T1 won't solve 222 problem. You'll need access to at least PTRS (Guards or Tank Hunter Tactics) to keep 222 at bay. In case of Tank Hunter you will have access to those fancy 5 muni mines which are great way to give you opportunity to get in range of AT nade.

Maxims are in the same tier as AT gun. 444 is a good reason to get AT gun immediately.

Maybe you have replay of that such game?

27 Jun 2016, 11:08 AM
#10
avatar of chipwreckt

Posts: 732



When do you build the sniper in relation to cons


Yeah cons dont really go well with Sniper and Guards build.

Cons in general are pretty useless when going for guards IMO, only good thing is sandbags, AT nade is OK but really expensive fuel wise. Rather have guards with LMG and button + early T70/SU76. On maps that are not suitable for sniper I get penals instead. Soviet really fun again this patch. Freaking hated the stale cons + maxim play.
27 Jun 2016, 11:34 AM
#11
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

Have you tried partisans+ at nade tech vs 222/Ost t2 spam OP?

You can counter gren spam about 100 ways it seems...matter of fact I'd say gren spam is possibly the worst thing to do as Ost..all allied factions can face roll it.

Dushka, penals, maxims and cons, sniper, fast t70, mortars since they need cover and bunch up , rapid conscription(counter spam with spam)etc
27 Jun 2016, 12:06 PM
#12
avatar of Dangerous-Cloth

Posts: 2066

Penal spam into fast t70! Penals in buildings destroy a 222 lol
27 Jun 2016, 12:22 PM
#13
avatar of ElSlayer

Posts: 1605 | Subs: 1

Penal spam into fast t70! Penals in buildings destroy a 222 lol

I think 222 will outrange them.
27 Jun 2016, 12:31 PM
#14
avatar of __deleted__

Posts: 4314 | Subs: 7


I think 222 will outrange them.


And not to forget ostheer can still get flame enginner nearby or flamehalftrack to completely dominate game
27 Jun 2016, 16:03 PM
#15
avatar of Dangerous-Cloth

Posts: 2066



And not to forget ostheer can still get flame enginner nearby or flamehalftrack to completely dominate game


Penals will destroy gren spam. Grens won't stand a chance against them.
27 Jun 2016, 20:11 PM
#16
avatar of BeefSurge

Posts: 1891

Alright thanks guys, if it happens again I'll post a replay

28 Jun 2016, 06:59 AM
#20
avatar of BeefSurge

Posts: 1891

I just played NerfGerms (aaa) in automatch, said he had keyboard issues as he was soft retreating Con squads and using Oorah at the same time. (In other words...excuses.)

Needless to say he sucks and I waxed him, especially because he exclusively plays Soviet like their Ost.
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