Login

russian armor

Ostheer feels really really weak (POLL)

Do you think Ostheer feels weak?
Option Distribution Votes
20%
23%
8%
17%
20%
8%
3%
Total votes: 133
Vote VOTE! Vote ABSTAIN
3 Jun 2016, 16:42 PM
#1
avatar of Super Vegeta

Posts: 84 | Subs: 1

Hello

Ostheer feels really weak in its current form in 1v1. From the low squad sizes prone to getting wiped, to having no effective light vehicle counterparts to the Stuart, t70 and AEC, to having inferior and expensive teching that shows no real benefit from going to t4. It just feels off.

Your core infantry can't go toe to toe with any other core infantry units but conscripts. Your medium tank is more expensive than its counterparts and can't 1v1 them effectively. Your teching isn't rewarding as your counterpart's teching is. Other factions either get free units out of their teching or free abilities such as howitzer emplacements, but you get nothing of these kinds (a problem for soviets as well..) There is no real reason to go tier 4 in a 1v1 since you waste so much resources that could be better spend on tier 3 units.

Ostheer play feels as being reactive 90% of all games becasue the faction's design dictates that you play reactively. This was fine vs Soviets, but now with the USF and Brits factions this just doesn't cut it any more.

I know high ranked players are doing just fine, but I higly doubt that the majority of players outside of top 50 don't feel the same way as I and many of my friends do.
3 Jun 2016, 17:11 PM
#2
avatar of eric4753
Donator 11

Posts: 62

I do agree that ostheer feel a little weak, but there are too many poll options. Reduce it to maybe 4 options please. For example the "yes they feel weak" ; "no they are fine" could be removed.
3 Jun 2016, 22:46 PM
#3
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

A lot of people consider Ostheer to be the most balanced faction in the game, but in many cases thats actually a bad thing. Currently they get overshadowed by strong factions and while Ostheer seems kinda prevalent throughout the game, they are never the strongest at any given point of the match, then they have options but even then they are mostly specialized and easily counterable by USF and Brits. The best fix for Ostheer would either be adding more health to the current 4 man squad or adding another member but adding another member means that Relic would have to rebalance the entire squad.
3 Jun 2016, 22:48 PM
#4
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Please keep shits like this in the gameplay or balance forums. The strategy office is for asking for advice, not whining. Ask for specific things you are having trouble with.

If you are having trouble dealing with Riflemen and ISs you need to be playing more defensively. If you are overextended rifles and ISs will eat you alive, and they should, they are more expensive. Stay back, hold your fuel and muni point, and wait until there is a good time to push out. You need to make sure you are prepared for the inevitable vehicle coming.
4 Jun 2016, 02:21 AM
#5
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

"Shits like this" lol.... well

moved to coh2 balance, where it shall see more votes and proper discussion.

I Second the notion that the state office is for asking for help. Not for filthy, nasty, BALANCE POLLS!

!!!
4 Jun 2016, 09:04 AM
#6
avatar of Super Vegeta

Posts: 84 | Subs: 1

jump backJump back to quoted post3 Jun 2016, 22:48 PMTobis
Please keep shits like this in the gameplay or balance forums. The strategy office is for asking for advice, not whining. Ask for specific things you are having trouble with.

If you are having trouble dealing with Riflemen and ISs you need to be playing more defensively. If you are overextended rifles and ISs will eat you alive, and they should, they are more expensive. Stay back, hold your fuel and muni point, and wait until there is a good time to push out. You need to make sure you are prepared for the inevitable vehicle coming.


That is the piont, you always need to do that. There is no diversion from that play. You are always REACTING
4 Jun 2016, 09:05 AM
#7
avatar of Super Vegeta

Posts: 84 | Subs: 1

"Shits like this" lol.... well

moved to coh2 balance, where it shall see more votes and proper discussion.

I Second the notion that the state office is for asking for help. Not for filthy, nasty, BALANCE POLLS!

!!!


Alright sorry :D
4 Jun 2016, 09:44 AM
#8
avatar of Butcher

Posts: 1217

I said it multiple times already and Imperial Dane even made a video about it. The Ostheer T4 and especially the Panther are worse than going T3 and staying there. A lot of Panzer IVs and StuGs do the job way better and way earlier than Panthers etc.

There is no incentive to go T4. This is not going to be fixed by cheaper T4 because the Panther still remains bad with lack of AI and a bad rate of fire.

https://www.youtube.com/watch?v=cF8Vts6YakI#t=5m40s

I pretty much think he hits it spot on here. It gets outshined by the Comet which has similar armor, better rate of fire, better AI and is easier accessible. Guess why Ostheer struggles versus Brits so much. One reason is the weak Panther.
4 Jun 2016, 11:37 AM
#9
avatar of Frost

Posts: 1024 | Subs: 1

"How does it feeel, to treat me like you do..."
4 Jun 2016, 12:17 PM
#10
avatar of PencilBatRation

Posts: 794

Fix the Panzer IV, reduce the panther reload time and OST will be fine.

I said it multiple times already and Imperial Dane even made a video about it. The Ostheer T4 and especially the Panther are worse than going T3 and staying there. A lot of Panzer IVs and StuGs do the job way better and way earlier than Panthers etc.

There is no incentive to go T4. This is not going to be fixed by cheaper T4 because the Panther still remains bad with lack of AI and a bad rate of fire.
Well the way you put it makes OST T3 look OP
4 Jun 2016, 12:23 PM
#11
avatar of ferwiner
Donator 11

Posts: 2885



That is the piont, you always need to do that. There is no diversion from that play. You are always REACTING


That's what is genearally called a playstyle of a faction and has nothing to do with ballance. Every faction may feel weak if you try to play it too much differently from its design. Remember, that if you want to switch to different playstyle for a while you often need to change a faction as well. That is exactly why we have 5 different factions instead of reskinned copy-pastes.
4 Jun 2016, 13:10 PM
#12
avatar of Array
Donator 11

Posts: 609

I've not tried the balance patch much. Does the grenade range nerf not make ostheers life slightly easier vs USF? If anything were done to ostheer I think it should be very subtle or instead small changes to the other factions instead like tiny tweaks to double lmg units or Brit tank pricing
4 Jun 2016, 15:42 PM
#13
avatar of Butcher

Posts: 1217

Fix the Panzer IV, reduce the panther reload time and OST will be fine.

Well the way you put it makes OST T3 look OP
*And T3 is only good versus USF and Soviets.



That's what is genearally called a playstyle of a faction and has nothing to do with ballance. Every faction may feel weak if you try to play it too much differently from its design. Remember, that if you want to switch to different playstyle for a while you often need to change a faction as well. That is exactly why we have 5 different factions instead of reskinned copy-pastes.
That is okay. That Ostheer doesn´t get a reward for not having the initiative for the whole early and mid game is what´s wrong. They were designed to hold out until the lategame to come back. Now they are passive and outmatched lategame.
4 Jun 2016, 15:47 PM
#14
avatar of c r u C e

Posts: 525

They were designed to fight vs. Soviets,not USF and OPKF
4 Jun 2016, 16:04 PM
#15
avatar of Australian Magic

Posts: 4630 | Subs: 2

Poll lacks of one more option.

Ostheer faction is not weak, nor strong, pretty balanced but requires much more micro than any other faction to get what's best of them.
4 Jun 2016, 17:41 PM
#16
avatar of ferwiner
Donator 11

Posts: 2885

*And T3 is only good versus USF and Soviets.

That is okay. That Ostheer doesn´t get a reward for not having the initiative for the whole early and mid game is what´s wrong. They were designed to hold out until the lategame to come back. Now they are passive and outmatched lategame.


The problem here is that they released another late game faction, the british. Ostheer is still ballanced in the way you describe against soviets and usf. Too many changes would break this. Against brits though (that ofc, need some nerfs) wehr needs to change strategy a bit becouse in fact brits are better at late and weaker in the early game due to how powerfull and early ostheer snipers and 222 are.
4 Jun 2016, 18:46 PM
#17
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Poll lacks of one more option.

Ostheer faction is not weak, nor strong, pretty balanced but requires much more micro than any other faction to get what's best of them.

"No, they feel just fine."
4 Jun 2016, 18:51 PM
#18
avatar of Australian Magic

Posts: 4630 | Subs: 2


"No, they feel just fine."


But they don't becasue they require much bigger input.

In other words, if 2 players/teams have equal skills, OST player will probably lose becasue it's harder to operate them when compare to all other factions.
4 Jun 2016, 19:34 PM
#19
avatar of Doomlord52

Posts: 959

A lot of people consider Ostheer to be the most balanced faction in the game,

This.

Ost (IMO) is the most well desgiend faction in the game; it's not blob focused (yes, you CAN blob), it's designed around combined arms, the use of support weapons to cover your attack forces... it's just a really well made team - what I would call the "idea" design.

Against Sov, this made a lot of sense, and it actually works well (it's fun to play against them). The problem is WFA and then UKF completely contradict this design. Vs. Sov, you expect to fight a lot of low-power but inexpensive units OR high-power expensive units in small numbers. USF added medium/high power inexpensive units to the game along with the pak-howie, which counters most of Ost's support weapon play.

Then UKF came along and messed it up even more.

If anything, the other factions need to be balanced around OST.

5 Jun 2016, 01:25 AM
#20
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

*And T3 is only good versus USF and Soviets.

That is okay. That Ostheer doesn´t get a reward for not having the initiative for the whole early and mid game is what´s wrong. They were designed to hold out until the lategame to come back. Now they are passive and outmatched lategame.


Assault Gren, Osstruppen, Sniper, 222, FHT, Stug-E.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

731 users are online: 731 guests
3 posts in the last 24h
39 posts in the last week
131 posts in the last month
Registered members: 45086
Welcome our newest member, buycashapppoint652
Most online: 2043 users on 29 Oct 2023, 01:04 AM