Resource Points in Team games
24 Mar 2016, 03:54 AM
#1

Posts: 3423 | Subs: 1
Anyone like the idea of decreasing the resource income for each territory point by 1 in team games? I can't speak for 3v3 and 4v4, but in 2v2s I would be curious to see how it affects gameplay. I tend to attribute most of the frustrating elements of 2v2s to resource inflation, especially with caches being far more common. It seems like it makes avoiding vehicles until late game/heavies far more viable than it should be, but that's just me. Thoughts?
24 Mar 2016, 04:37 AM
#2

Posts: 543
I thought something similar to this... but maybe muni 3 / fuel 1...
24 Mar 2016, 14:23 PM
#3

Posts: 1605 | Subs: 1
I got used to current pace of 4v4 games, so I don't see point in this change.
Actually, I even like the "clusterfuck aspect" of 4v4 games.
Actually, I even like the "clusterfuck aspect" of 4v4 games.
24 Mar 2016, 14:49 PM
#4

Posts: 747 | Subs: 2
Actually the maps need a rework. They have no cut offs and too many points.
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
![]() |
![]() |
![]() |
17 | ||
![]() |
![]() |
![]() |
49 | ||
![]() |
![]() |
![]() |
40 | ||
![]() |
![]() |
![]() |
11 | ||
![]() |
![]() |
![]() |
11 | ||
![]() |
![]() |
![]() |
9 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.46067.873+2
- 2.776130.857+1
- 3.397210.654+2
- 4.327117.736+4
- 5.12357.683+2
- 6.325146.690-1
- 7.856232.787+3
- 8.333131.718-1
- 9.735445.623+2
- 10.403296.577+4
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
15

Download
2468
Board Info
672 users are online:
672 guests
1 post in the last 24h
7 posts in the last week
23 posts in the last month
7 posts in the last week
23 posts in the last month
Registered members: 61054
Welcome our newest member, phimsexvnlove
Most online: 2195 users on 29 Sep 2025, 11:39 AM
Welcome our newest member, phimsexvnlove
Most online: 2195 users on 29 Sep 2025, 11:39 AM