Resource Points in Team games
24 Mar 2016, 03:54 AM
#1
Posts: 3423 | Subs: 1
Anyone like the idea of decreasing the resource income for each territory point by 1 in team games? I can't speak for 3v3 and 4v4, but in 2v2s I would be curious to see how it affects gameplay. I tend to attribute most of the frustrating elements of 2v2s to resource inflation, especially with caches being far more common. It seems like it makes avoiding vehicles until late game/heavies far more viable than it should be, but that's just me. Thoughts?
24 Mar 2016, 04:37 AM
#2
Posts: 543
I thought something similar to this... but maybe muni 3 / fuel 1...
24 Mar 2016, 14:23 PM
#3
Posts: 1605 | Subs: 1
I got used to current pace of 4v4 games, so I don't see point in this change.
Actually, I even like the "clusterfuck aspect" of 4v4 games.
Actually, I even like the "clusterfuck aspect" of 4v4 games.
24 Mar 2016, 14:49 PM
#4
Posts: 747 | Subs: 2
Actually the maps need a rework. They have no cut offs and too many points.
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