Resource Points in Team games
24 Mar 2016, 03:54 AM
#1
Posts: 3423 | Subs: 1
Anyone like the idea of decreasing the resource income for each territory point by 1 in team games? I can't speak for 3v3 and 4v4, but in 2v2s I would be curious to see how it affects gameplay. I tend to attribute most of the frustrating elements of 2v2s to resource inflation, especially with caches being far more common. It seems like it makes avoiding vehicles until late game/heavies far more viable than it should be, but that's just me. Thoughts?
24 Mar 2016, 04:37 AM
#2
Posts: 543
I thought something similar to this... but maybe muni 3 / fuel 1...
24 Mar 2016, 14:23 PM
#3
Posts: 1605 | Subs: 1
I got used to current pace of 4v4 games, so I don't see point in this change.
Actually, I even like the "clusterfuck aspect" of 4v4 games.
Actually, I even like the "clusterfuck aspect" of 4v4 games.
24 Mar 2016, 14:49 PM
#4
Posts: 747 | Subs: 2
Actually the maps need a rework. They have no cut offs and too many points.
PAGES (1)

0 user is browsing this thread:
Livestreams
|
|
|
48 | ||
|
|
|
35 | ||
|
|
|
2 | ||
|
|
|
16 | ||
|
|
|
5 | ||
|
|
|
4 | ||
|
|
|
2 | ||
|
|
|
0 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.48070.873+4
- 2.1120398.738+11
- 3.430220.662+2
- 4.252101.714+6
- 5.538343.611+1
- 6.21858.790+6
- 7.436302.591-1
- 8.343123.736+2
- 9.631261.707-1
- 10.1360752.644-1
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
17
Download
2873
Board Info
363 users are online:
1 member and 362 guests
VonIvan
VonIvan
0 post in the last 24h
0 post in the last week
3 posts in the last month
0 post in the last week
3 posts in the last month
Registered members: 67596
Welcome our newest member, nk88observer
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, nk88observer
Most online: 4501 users on 26 Oct 2025, 01:00 AM

