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Royal Engineers are broken

19 Mar 2016, 18:45 PM
#41
avatar of MarkedRaptor

Posts: 320

Do RE's over perform for their cost? I'd say so. Is this a bad thing? Not really.

I think it's healthy for the brits and other factions to have options and strong units to diversify themselves. For example the MG42 is by far the best MG in the game and makes ostheer stand out with it. RE's being tough synergize with their emplacement strat, and is a fun unique thing.

Besides, I've yet to see any serious brit players use nothing but RE's. I mean I think if mainline infantry over perform that becomes a serious problem.
19 Mar 2016, 19:04 PM
#42
avatar of Nemesis10192

Posts: 54

Do RE's over perform for their cost? I'd say so. Is this a bad thing? Not really.

I think it's healthy for the brits and other factions to have options and strong units to diversify themselves. For example the MG42 is by far the best MG in the game and makes ostheer stand out with it. RE's being tough synergize with their emplacement strat, and is a fun unique thing.

Besides, I've yet to see any serious brit players use nothing but RE's. I mean I think if mainline infantry over perform that becomes a serious problem.
at the end of the day you can never go RE only because that fucks you up at the start of the game and you'll have no way to heal. As such it's ideally 2*tommies and I agree despite the over performance of REs for standalone cost, the mix in nature and balance and lack of ukf elite infantry makes for an interesting and non-OP combination.
19 Mar 2016, 19:33 PM
#43
avatar of Spinflight

Posts: 680

"Besides, I've yet to see any serious brit players use nothing but RE's. "

Is that Sprice standing in the corner looking guilty? :D
19 Mar 2016, 19:56 PM
#44
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

"Besides, I've yet to see any serious brit players use nothing but RE's. "

Is that Sprice standing in the corner looking guilty? :D

That's implying guilt is something Sprice is capable of. :D
19 Mar 2016, 20:07 PM
#45
avatar of general_gawain

Posts: 919

Really, there are other more urgent problems going on with infantry combat. Beside the sappers vet1 bug which will be fixed for sure they are a really good unit but not broken. Biggest infantry problems:

- OKW allround Volks with Forward Retreat Point

- USF allround Rifles with Forward Retreat Point

- Stormpios on some maps too strong for a a starting unit (not too strong by itself). I myself had a game for example as my starting squad on a building heavy map got 18 kills without loosing a single model, running always into enemy squads around the corner (mainly Engineers/Maxims). That was ridiculous. Opponent was so pissed, that he left. I remember tommy squad in vCoH having worse combat stats on T0 and getting automatically better with T1. They should do something similar here. To be fair they could do it with IS too, but of course they are far less dangerous as a starting unit.

19 Mar 2016, 20:37 PM
#46
avatar of Katitof

Posts: 17888 | Subs: 8

jump backJump back to quoted post19 Mar 2016, 19:56 PMVuther

That's implying guilt is something Sprice is capable of. :D

Or seriousness.

I wish best of luck to anyone trying to mimic sprice spams.
19 Mar 2016, 20:56 PM
#47
avatar of Spinflight

Posts: 680

Tried many a time.

No idea how he gets it to work. He's a right bastard basically.

Watch one of his games and think you have a new strategy that works for the Brits. Try it for a few games and spend the next 20 trying to get back to where you were before you started - only more confused.

So, rushing a Tiger with 4 squads of engineers armed with Piats doesn't work? I saw it with mine own eyes. Wtf?
19 Mar 2016, 21:13 PM
#48
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1194 | Subs: 29

I think they are a bit too strong for their cost. Also their vet 3 of half reinforcement cost is insane
20 Mar 2016, 03:24 AM
#49
avatar of RedDevilCG

Posts: 154

But are they really an issue when looking at the Brit faction as a whole? I don't really think so.
20 Mar 2016, 13:57 PM
#50
avatar of Myself

Posts: 677

The problem with Ro.E. as with other engineer type units that can substitute mainline infantry is that they have way too much utility.

Picking up weapons allow them to fight gain veterancy and repair/ built too fast allowing tank to return to the front line too fast.

Weapon and minesweeper should be mutual exclusives (like flamers) with with engineer type unit starting with less repair speed but getting more when upgraded with minesweepers.

Engineer should be either combat oriented or fighting oriented but not excel in both.

20 Mar 2016, 14:05 PM
#51
avatar of vietnamabc

Posts: 1063

jump backJump back to quoted post19 Mar 2016, 20:37 PMKatitof

Or seriousness.

I wish best of luck to anyone trying to mimic sprice spams.

But Lelic took him serious enough, wait till RE get the RE treatment.
20 Mar 2016, 15:22 PM
#52
avatar of Gdot

Posts: 1165 | Subs: 1

One of the most cost efficient units. Need a tinkering.
20 Mar 2016, 18:15 PM
#53
avatar of bingo12345

Posts: 304

i think sapper squad is like space marine squad now.
20 Mar 2016, 18:56 PM
#54
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Probably should tone down their reinforce cost at veterancy 3 and fix the fact they get their vet 1 applied to all weapons outside of the Stens. I don't mind Sappers being effective, but 13 manpower per model at end-game veterancy is way too little.

Also random note, Sappers get the 0.9 Received accuracy that applies to the majority of British troops when they are in cover so that's 0.72 before additional cover modifiers.
20 Mar 2016, 20:28 PM
#55
avatar of tenid

Posts: 232

I think Mr.Smith put it best, but you can't look at Royal Engi's in isolation.

In terms of mobile infantry, the brits have 3 stock units - tommies, sappers and the sniper (if you count that, I consider it a specialist), and tommies can't fire on the move. Likewise Royal Engis are needed to build and keep alive emplacements.
21 Mar 2016, 14:38 PM
#56
avatar of Galgengeiler

Posts: 21

With a fifth man in the squad RE even beat assault grenadiers (280mp) in close combat.
21 Mar 2016, 14:41 PM
#57
avatar of Katitof

Posts: 17888 | Subs: 8

With a fifth man in the squad RE even beat assault grenadiers (280mp) in close combat.

What doesn't beat assault grens?
In their case, you pay 280mp for a crippled squad that doesn't scale.
21 Mar 2016, 14:50 PM
#58
avatar of rush

Posts: 341

royal engies are op as fuck , just watch any of Price's games as brits , he abuses the hell out of them .
5 men squads , with brens and piats , they vet up real fast so late game mp drain is not even an issue .
21 Mar 2016, 14:51 PM
#59
avatar of Myself

Posts: 677

jump backJump back to quoted post21 Mar 2016, 14:41 PMKatitof

What doesn't beat assault grens?
In their case, you pay 280mp for a crippled squad that doesn't scale.


Then assault grenadier should be buffer according to you?
21 Mar 2016, 14:54 PM
#60
avatar of Katitof

Posts: 17888 | Subs: 8

jump backJump back to quoted post21 Mar 2016, 14:50 PMrush
royal engies are op as fuck , just watch any of Price's games as brits , he abuses the hell out of them .
5 men squads , with brens and piats , they vet up real fast so late game mp drain is not even an issue .


If we go by what sprice does to judge what is OP, then this is the list of OP things:

Pios
puppchens
ostwinds
PaKs
conscripts
t34/76
PIATs
Zooks
US AT gun
sandbags
wires
pathfiunders
JLI
obers
ISGs
mortars(all of them)
stugs
pumas
osttruppen
thompson vehicle crews

The list could go on.
So yeah, I wouldn't really rely on what sprice does as an accurate measurement of what is OP and what isn't :snfBarton:
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