This thread is fail. Soviets are one of the best armys...
This post is fail and it's more of l2p issue if anything. Soviets are not weak and have not been weak for sometime.
Soviets are strong.
It's funny how much you all tremble before maxims spam.
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This thread is fail. Soviets are one of the best armys...
This post is fail and it's more of l2p issue if anything. Soviets are not weak and have not been weak for sometime.
Soviets are strong.
Posts: 911
6 man in squad gives you noting. Those 6 man in crews have less HP per each, than 4 man in other factions. So, it means, they dying same fast as others. In proportions - 4 man and 6 man crews have same HP and as result - same survivability.
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Soviets are strong. They have the big advantage of 6-man squads that makes them very resistant to random wipes. They also, like Ostheer and to a lesser extent OKW, have an answer to pretty much every battlefield situation in their standard unit roster.
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You actually don't know anything about this game do you? But lets be clear, you think SU units have less health per model?
In fact most of your posts in this thread are the random and uninformed musings of someone who clearly doesnt know much about this game
They do not have the same amount of health. Every infantry model in the game has 80hp, except for snipers.
While it is true that small arms fire is scaled for model count; i.e. 1 conscript squad has roughly the same small arms firepower/survivability ratio as 1 gren squad, the difference in survivability is seen in random/explosive wipes. It's quite easy to lose a grenadier squad to a single grenade, mortar hit or mine. Conscripts however are much more forgiving in this regard and will often get away.
But I don't think I can convince you of any of this as you appear to have a very distorted sense of the game. Maxim worst MG? Really?!
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From my experience I can say, that soviet models dying faster, than axis. I don't know why, maybe its a bad luck, but still. In soviet 6 man crews people dying faster than in all other faction's 4 man crews. Maybe they have bigger recived accuracy, or lesser HP... I don't really know, but thats what I often see.
And I play in CoH 2 since it started and played a lot in vCoH. So, I know about those games enough to judge, ok?
4 man squads are not so vunerable, if they are not bunching close to each other. And they rarely bunching so, but 6 man squads are big, so models usually staying close to each other.
And of course Maxim is worst MG in game. Small arc of fire, small AoE supresison, slow turning speed, since it is on wheels, not on "foots"... Only in spam Maxims can fight effectively, but its just another sign, that Maxim is broken. If you need to spam unit for to make it work - it is bad sign, really. Specially, when same type of enemy units works well without spam at all (MG-42, for example).
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Units from T4 are mostly non costeffective.
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If you are so experienced, why are you posting blatantly incorrect 'facts'
Again more falsehoods, the size of a squad has no bearing on how close the units stand together.
First Do you even know what mgs exist in this game? Second just because it is different than Mg42, doesn't mean its bad. Thirdly its turning speed is fastest in the game. Forth, if a unit is really good spammed, but mediocre by itself, its still a good unit. Fifth, since its on wheels it is only decreased when all 6 models die. Sixthly it has the most DPS out of the other MGs, so you 'neglected' to mention that one, its disingenuous to call a unit bad by listing its weaknesses and none of its strengths.
In conclusion, playercard pls
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Aw man misscommisar let me tell you... Your opinions are just wrong... watch replays and play the game more, then u will understand the power of the soviet.
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I don't need to watch "someone playing in game" for to understand balance in it. It actually can give you wrong view.
Best way to feel balance in game - play yourself.
And until you didn't prove that "my opinions are just wrong" you can't say that, ok? Give me some facts and arguments, and then I will be wrong.
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I'll reply with an easy catch... Maxim turn speed is faster then a mg34,43... That's just simple game knowledge. The grens don't have ooorah to outflank it either, so you can quickly turn the maxim.
Watching somebody play will give you a better understanding of the game,and it's mechanics, you are currently misinformed.
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Best way to feel balance in game - play yourself.
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Maxim turn speed is actually SLOWER than MG-42/34. You know why? Because when installed MG-42/34 needs to turn (in range of arc) to target it... just turns gun. Maybe truning is going slow, but still.
For to trun Maxim to target you should 1.pack it up, 2.turn it, 3.set it up again. What you think takes time more: just turn turret or pack and set all time, when you need to chose another target? Simple.
And turn on move is slower for Maxim too just because of wheels. Look at your own games sometimes, you will see, that for to turn Maxim for retreat (for example) it move on small, but circle. It takes a lot of time and it's dangerous, if Maxim should retreat under fire. It casues often Maxim losses, more often than other MGs, which can just instantly turn back and run away.
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If you played all 5 factions and are atleast rank 100 in all of them in 1vs1 and have about 3000 hours in coh2, you might be right.
Something tells me you play 1 maybe 2 allied factions at most, probably 3vs3 or 4vs4's randoms, are ranked 300+ and have at most 1000 hours in coh2.
In short: your personal experience is wrong.
Prove me wrong, i dare you.
You are aware how fast the MG42 traverses its turret right?
Posts: 794
I have around 4000 hours playtime and my rank is pretty close to that.
If you played all 5 factions and are atleast rank 100 in all of them in 1vs1 and have about 3000 hours in coh2, you might be right.
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