What you are saying, if I understand correctly, is that the opening Spio rushing my fuel on this map is just as effective as a Soviet engineer rushing the enemy fuel point.
Ok, lets say i did this. Spio has capped my fuel and has now got himself holed up in the building covering it in the south.
I cannot retake the fuel as it would be too close to the spios and I would lose lots of models. To get my fuel back I would need to put at least 2 cons on the fence by the road and spend the next minute shooting him out of the building.
Meanwhile, my engineers at the enemy fuel point have been forced off by a kubel or volksgren because they are only 4 men armed with nuggets.
For the price of annoying his fuel I am now without a tech start and have a severe lack of map pretense while the okw player got his fuel back first, did not experience any lag in teching and has more map control. All in the first 2-3 minutes.
False status: Demonstrated.
Or you can just ignore the Spios and cap his fuel with cons and CEs. This aint rocket science m8. If you really don't want him in that house just put your CEs or cons in it.