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USF Heavy Cav needs some love don't you think?

3 Feb 2016, 21:18 PM
#1
avatar of Earth

Posts: 99

We all know that Tac Support is overwelmingly better than any other commanders, in most sitations at least. But what seems so poorly designed to me is that Rangers are 3CP and you have to buy the Thompsons while there are 2CP shock troops and come off with PPSHs and if that wasn't enough you make a Heavy(It performs like a medium) tank that comes off as the same CP and costs 40MP less than a Tiger. Now we all know that Pershing can't beat a Tiger if the guy isn't low or retarted, now you maybe saying "But it's faster than a Tiger you dumbass, smoke&flank this is a L2P issue." Well.. i'm just trying to get some ideas to bring this commander to the line with others, so calm down.

So, do you guys think that Rangers or Pershing need a little buff, not Relic buff of course but you know what i mean. :luvCarrot::luvCarrot::luvCarrot::luvCarrot:
3 Feb 2016, 21:23 PM
#2
avatar of Grim

Posts: 1094

Rangers are fine but I do think that the Pershing needs a definite buff to health and armour. Hell, increase the price a bit and make it actually worth building. At the moment you are much better off with two shermans.
3 Feb 2016, 21:24 PM
#3
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Both are fine. This is the third most popular doctrine, it doesn't need buffs.
3 Feb 2016, 21:30 PM
#4
avatar of F1sh

Posts: 521

Are you kidding, look at Recon and Mechanized Company. If any commanders need buffs, it's those.
3 Feb 2016, 21:39 PM
#5
avatar of BeefSurge

Posts: 1891

Mainly recon needs buffs, mech isn't bad
3 Feb 2016, 21:43 PM
#6
avatar of Earth

Posts: 99

jump backJump back to quoted post3 Feb 2016, 21:30 PMF1sh
Are you kidding, look at Recon and Mechanized Company. If any commanders need buffs, it's those.


I didn't say those don't need buff, they suck at all stages of the game except maybe you can counter a guy whose spamming like 6 kubels at start by goin mech but then again who the fu.. would spam kubels early game? So.. let's focus on this subject instead of changing it shall we?
3 Feb 2016, 21:55 PM
#7
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Rangers have great received accuracy, great Vet, AND they have 3 weapon slots. I think its a fair trade-off that they come at 3 CP.

The Pershing won't beat a tiger 1 on 1 but then again its also MUCH better at AI than a Tiger (and faster as you mentioned). Not to mention the fact that HVAP rounds allow you to essentially perform a double shot - its fine for what it is as long as you don't have unrealistic expectations of using it as if it was a tiger. Maaaybe knock off like 10 fuel? That would be about it IMO.
3 Feb 2016, 21:58 PM
#8
avatar of SupremeStefan

Posts: 1220

pershing should cost 2oo fuel and maybe 11 cp ? btw recon and mechanized are pure shit the reason of that is because usf is commander hard dependent faction, not like wermaht or brits or even okw
3 Feb 2016, 22:23 PM
#9
avatar of F1sh

Posts: 521

jump backJump back to quoted post3 Feb 2016, 21:43 PMEarth

I didn't say those don't need buff, they suck at all stages of the game except maybe you can counter a guy whose spamming like 6 kubels at start by goin mech but then again who the fu.. would spam kubels early game? So.. let's focus on this subject instead of changing it shall we?


My point still stands. Cav Company is one of USF's best commanders. Mines, Rangers, and a heavy tank (compared to other american tanks).

Rangers might not be the best call in infantry, but they still are powerful.
3 Feb 2016, 22:58 PM
#10
avatar of IGOR

Posts: 228

pershing should be 200 fuel and 11 cps...
3 Feb 2016, 23:02 PM
#11
avatar of Skabinsk

Posts: 238

Rangers just need another abilities, whether it's smoke, sprint, tactical movement (para Thompsons), satchel change, demo charge. obv not all of these but at least one more.

As for Perishing, I would say only buff would be make it 11 CP maybe. It should come out similar times as panther.
3 Feb 2016, 23:54 PM
#12
avatar of Mittens
Donator 11

Posts: 1276

I agree, I think the Pershing costs need to come down or slightly increase its survivability.

Its a good tank but god is it hard to keep alive
4 Feb 2016, 01:34 AM
#13
avatar of Waegukin

Posts: 609

Attach crew repair to the vehicle to make up for its lack of crew and I think its good to go.
4 Feb 2016, 03:05 AM
#14
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Maybe if the commander wasn't slapped together like a kindergartner making a pasta collage.

Rangers description is "marksmanship specialists" yet they have carbines. Also they have NOTHING interesting about them. They throw a grenade and have good durability... totally flavorless and boring.

Pershing is pretty damn good to be honest. It devours Panthers and the vet 1 ability is super strong.

Sandbags make zero sense for a mobility commander and mines take way too long to plant so that leaves us with combined Arms which is the most underrated ability in COH2 IMO.
4 Feb 2016, 03:06 AM
#15
avatar of MarkedRaptor

Posts: 320

Rangers just need another abilities, whether it's smoke, sprint, tactical movement (para Thompsons), satchel change, demo charge. obv not all of these but at least one more.

As for Perishing, I would say only buff would be make it 11 CP maybe. It should come out similar times as panther.


This, Rangers provide very little utility at the moment. Plus they are boring in comparison.

Add a small Pershing buff then the commander will be all around strong. Reminds me of how Airborne just needs a few tweaks to be viable.
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