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russian armor

Lack of anti-garrison for UKF

3 Jan 2016, 16:02 PM
#21
avatar of Spinflight

Posts: 680

I really miss the rifle grenades from COH..

Smoke from the mortar pit plus mills bombs works ok, but comes a bit late especially if Mg42s have been spammed. Also means keeping your mortar pit alive to vet1.

Giving the base howis a smoke ability for a nominal cost might provide a solution, hopefully your infantry would would be able to throw further than their toes.

Interestingly the 25pdr was, under perfect conditions ( which included known barrel wear, muzzle velocity, detailed, very recent and reliable meteorological data, perfect gun alignment to the firing line and perfect survey for both firing position and target) capable of 25 yard range increments. Very different to 25 yard accuracy of course. Hence those IS throwing a smoke marker 20 metres wouldn't even be "battery close target" or danger close in the modern tense, they would be bringing artillery fire down on themselves. You'd probably get medal or a demotion for calling in fires closer than 300yds of your own position....
3 Jan 2016, 16:30 PM
#22
avatar of NinjaWJ

Posts: 2070

Smoke rounds from the base arty is a good idea!
3 Jan 2016, 19:29 PM
#23
avatar of Vipper

Posts: 13477 | Subs: 1

Imo is the other way around. Most faction have more antigarrison than they should.

Having antigarrison weapons like molotovs and flame-grenades available in mainline infantries increases their utility too much making other specialized infantries not worth it.

Why one should make other types of infantries when his conscripts or V.G. have so much utility?
Take penal for instance their kit is designed against bunkers and garrison and should shine in urban maps but why bother Con can use molotovs and clear garrison.

Or jaggers again designed for urban map, why bother with them, when V.G. can easily clear garrison...

Think moving incendiary weapon away from mainline infantries to specialized infantry would make the later more attractive, would close the gap between UKF and other factions abilities to deal with garrison, would make trenches better and generally open the way for diverse strategies...

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