and if you are playing multiple brits with multiple sim cities?
Come on, admit it, the mortar pit is ridiculously OP.
			British mortar pit tweak
									30 Dec 2015, 03:26 AM
				
	#21					
								
					
				
		Posts: 526
									30 Dec 2015, 03:41 AM
				
	#22					
								
					
				
		
Posts: 1930
buffing the mortar pit isn't really going to help the british. They need a mobile artillery not a mortar pit.
			
		
									30 Dec 2015, 04:39 AM
				
	#23					
								
					
				
		
Posts: 1063
Use MHT, even Brit have 10 mortar pit it can still be killed with ease.
			
		
									30 Dec 2015, 07:22 AM
				
	#24					
								
					
				
		Posts: 526
Use MHT, even Brit have 10 mortar pit it can still be killed with ease.
OKW don't have MHT
									30 Dec 2015, 08:08 AM
				
	#25					
								
					
				
		
Posts: 17914 | Subs: 8
OKW don't have MHT
You know what ISGs, shrecks and sneaked up puppchens do to mortar pit?
									30 Dec 2015, 08:32 AM
				
	#26					
								
					
				
		
Posts: 1891
Mortar pit is fine.
			
		
									30 Dec 2015, 11:04 AM
				
	#27					
								
					
				
		
Posts: 2693 | Subs: 1
and if you are playing multiple brits with multiple sim cities?
Come on, admit it, the mortar pit is ridiculously OP.
Then that means that their whole team is largely immobile. A defensive line made out of mostly static emplacements and supporting units is the best counter against a team of knob-heads who can't communicate and just attack straight on across the whole line. So don't be a knobhead and get your team together and strike through at one point, then clean up the rest. You know, use tactics!
									30 Dec 2015, 11:14 AM
				
	#28					
								
					
				
		
Posts: 2272 | Subs: 1
it's the most bullshit unit ever existed
i hate it so much
			
		i hate it so much
									30 Dec 2015, 11:21 AM
				
	#29					
								
					
				
		
Posts: 131
Then that means that their whole team is largely immobile. A defensive line made out of mostly static emplacements and supporting units is the best counter against a team of knob-heads who can't communicate and just attack straight on across the whole line. So don't be a knobhead and get your team together and strike through at one point, then clean up the rest. You know, use tactics!
When i play with my friend it's no problem but in automatch,random people are random.I prefer to go 1vs1 but if his enemy it's british i will be 2vs1 because of their mortars..I always try to take the mortar pit..for me bofors it's meh,i make 1 mortar,pak and dead.but mortar pit have some crazy accuracy
									30 Dec 2015, 15:02 PM
				
	#30					
								
					
				
		
Posts: 2693 | Subs: 1
When i play with my friend it's no problem but in automatch,random people are random.I prefer to go 1vs1 but if his enemy it's british i will be 2vs1 because of their mortars..I always try to take the mortar pit..for me bofors it's meh,i make 1 mortar,pak and dead.but mortar pit have some crazy accuracy
The game can't be balanced around random people doing random shit.
									30 Dec 2015, 15:29 PM
				
	#31					
								
					
				
		
Posts: 468
In 4vs4 you can't do that.They will have 2-3 IS that destroy grens.At vet 3 the mortar pit have an insange range coupled with it's ability to fire faster..he he,watch your mg,at guns die in 4 seconds
PLEASE! can you STOP whining like a little kid? YOU DON'T EVEN PLAY OST! 36 games in 4v4... while you have 300 games on OKW. Heaven's sake learn to play. Do you know what attack ground is? mortar pit CANNOT return fire under brace. I leave mortar/isgs on autofire attack ground until that thing is gone. All you have to do is defend your mortar/isgs... with MG42, schwerer HQ, mg34, infantry.
Obviously somebody here just likes to sit and turtle waiting for mortar pit to level off you.
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