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Ostheer problems

17 Dec 2015, 00:43 AM
#21
avatar of Robbie_Rotten
Donator 11

Posts: 412

Can we stop calling light tank play a "rush". Rush implies you forgo something. If a light vehicle or light tank is your first big fuel purchase, you aren't really forgoing anything.
17 Dec 2015, 00:47 AM
#22
avatar of cr4wler

Posts: 1164

Can we stop calling light tank play a "rush". Rush implies you forgo something. If a light vehicle or light tank is your first big fuel purchase, you aren't really forgoing anything.


it is if your are sacrificing more early infantry and therefor mapcontrol. to be fair, that usually isnt the case though.
17 Dec 2015, 00:53 AM
#23
avatar of Robbie_Rotten
Donator 11

Posts: 412

jump backJump back to quoted post17 Dec 2015, 00:47 AMcr4wler


it is if your are sacrificing more early infantry and therefor mapcontrol. to be fair, that usually isnt the case though.


Maybe, but there is a generally accepted limit on the number of infantry you can build for bleed becomes a problem. That number usually comes before you have hte fuel though
17 Dec 2015, 01:21 AM
#24
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



Maybe, but there is a generally accepted limit on the number of infantry you can build for bleed becomes a problem. That number usually comes before you have hte fuel though

To be fair, the call-in meta lasted a pretty long while.
17 Dec 2015, 12:07 PM
#25
avatar of Firesparks

Posts: 1930

222 is a light vehicle counter (m3, m20, bren carrier). It's cheap only 210/15 and does nice damage to inf in the open do not waste time shooting units in garissions or heavy cover. I think it's very efficient.


being a light vehicle counter is one of the most niche job ever. The ostheer are facing down stuarts and t70 on a regular basis and their t2 arsenal just doesn't cut it.

the ostheer generally do OKAY against the USF or the SOV up until the point the stuart or t70 show up.
17 Dec 2015, 12:21 PM
#26
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post17 Dec 2015, 00:47 AMcr4wler


it is if your are sacrificing more early infantry and therefor mapcontrol. to be fair, that usually isnt the case though.

Which is retarded argument, since more infantry=more map control=more fuel for that tank.
17 Dec 2015, 12:39 PM
#27
avatar of easierwithaturret

Posts: 247



being a light vehicle counter is one of the most niche job ever. The ostheer are facing down stuarts and t70 on a regular basis and their t2 arsenal just doesn't cut it.


Pak, fausts, shreks or mines (realistically some combination, you won't have the muni for all of it) are a fine soft-counter for t70/stuart. It doesn't make sense for ostheer t2 to be able to hard-counter allied light tanks. Building light tanks is a gamble because they have a fairly narrow window of opportunity and don't have much use in the late-game (stuart especially, t70 recon mode has some good utility). If you give ostheer the ability to shut down allied light tanks as soon as they hit the field that will just push light vehicles back into irrelevance.
17 Dec 2015, 14:11 PM
#28
avatar of cr4wler

Posts: 1164

jump backJump back to quoted post17 Dec 2015, 12:21 PMKatitof

Which is retarded argument, since more infantry=more map control=more fuel for that tank.


...and no manpower. ggwp
17 Dec 2015, 14:14 PM
#29
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post17 Dec 2015, 14:11 PMcr4wler


...and no manpower. ggwp

4 rifle USF, volkspam+pfussies/JLI OKW and conspam soviets work in a miracle ways then, getting menpower from RNGod himself :hansWUT:
17 Dec 2015, 19:24 PM
#30
avatar of edibleshrapnel

Posts: 552

jump backJump back to quoted post17 Dec 2015, 14:14 PMKatitof

4 rifle USF, volkspam+pfussies/JLI OKW and conspam soviets work in a miracle ways then, getting menpower from RNGod himself :hansWUT:


Chizzle my nizzle, smoke some dis holiday hizzle:sibDZ:
17 Dec 2015, 19:27 PM
#31
avatar of edibleshrapnel

Posts: 552

Can we stop calling light tank play a "rush". Rush implies you forgo something. If a light vehicle or light tank is your first big fuel purchase, you aren't really forgoing anything.


I define more or less the same way, although more involved with how fast you acquire it. Like a 6 minutes luchs is what I call a rush.
17 Dec 2015, 21:20 PM
#32
17 Dec 2015, 22:09 PM
#33
avatar of What Doth Life?!
Patrion 27

Posts: 1664

He is better than youthough.


Here it is ladies and gents... he went full retard.

With great power comes great responsibility.

You cannot invoke the playercard if you don't display your own.
17 Dec 2015, 22:24 PM
#34
avatar of Firesparks

Posts: 1930



Pak, fausts, shreks or mines (realistically some combination, you won't have the muni for all of it) are a fine soft-counter for t70/stuart. It doesn't make sense for ostheer t2 to be able to hard-counter allied light tanks. Building light tanks is a gamble because they have a fairly narrow window of opportunity and don't have much use in the late-game (stuart especially, t70 recon mode has some good utility). If you give ostheer the ability to shut down allied light tanks as soon as they hit the field that will just push light vehicles back into irrelevance.


the US and OKW both can get their light tank at around the same time they both get decent anti-tank capabilities themselves.

the light tank have 400 hp for a reason. It is to give them durability and longevity in the face of anti-tank.
17 Dec 2015, 23:00 PM
#35
avatar of edibleshrapnel

Posts: 552



Here it is ladies and gents... he went full retard.

With great power comes great responsibility.

You cannot invoke the playercard if you don't display your own.


It takes two to argue.
18 Dec 2015, 04:09 AM
#36
avatar of easierwithaturret

Posts: 247



the US and OKW both can get their light tank at around the same time they both get decent anti-tank capabilities themselves.

the light tank have 400 hp for a reason. It is to give them durability and longevity in the face of anti-tank.


Light tanks are strong enough to take a few hits from early game AT, but fragile enough that they take a high amount of micro to use. Yes, if you're facing a decent player your t2 AT options will struggle to finish off their light tank but they are sufficient to keep them at bay until heavier units can arrive to render that light tank worthless.

I still don't get your argument, what change are you proposing? That the 222 can counter units which are more expensive, arrive later, and have more impact on teching? That Ostheer t2 can hard-counter light tanks pointless and bring back the days of everyone stalling with low-tier units straight into late-game tanks and callins?
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