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CoH 2 rejoin ability

15 Dec 2015, 08:54 AM
#21
avatar of IA3 - HH

Posts: 289

jump backJump back to quoted post14 Dec 2015, 21:39 PMInverse
It's technically possible but extremely difficult to do and almost certainly not worth it. RTS engines are deterministic, which means the state of the engine at any point in the game ...... re synced, when do you give control back to the disconnected player, etc.).

In short, it's a problem RTS developers haven't been able to solve in 20 years, and that's not because they're all lazy.


but DOTA 2 is a RTS (i dont play dota2) and have pause and reconnect feature
15 Dec 2015, 09:16 AM
#22
avatar of ZombiFrancis

Posts: 2742

True, but remember it is DotA 2. The first one was a Warcraft 3 mod. DotA 2 was developed with the problems of being a mod on Battle.net in mind.

CoH2 is using a stretched engine that's nearly a decade old and is currently working with an established playerbase and multiplayer environment. To implement what DotA 2 has would effectively require rebuilding the entire engine.
15 Dec 2015, 11:00 AM
#23
avatar of IA3 - HH

Posts: 289

So we dont have reconnect feature because we dont have dedicated servers and a good engine, its means build a new ver. of engine is costly and developers dont have enough money and coh 2 is not a Money Maker game.



sorry if my eng is bad B-)
15 Dec 2015, 14:51 PM
#24
avatar of IA3 - HH

Posts: 289

an idea, reconnect feature is costly, relic can sell reconnect feature with the next army or single player campaign, for example next army is 20$ + reconnect = 40
15 Dec 2015, 15:00 PM
#25
avatar of Inverse
Coder Red Badge

Posts: 1678 | Subs: 5

Dota isn't an RTS, it's a MOBA, and it's completely server-based. It's not a matter of cost, it's a matter of technical practicality. There's really no practical way to implement this feature in what is still essentially a peer-to-peer RTS.
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