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USF is horribly designed

19 Oct 2015, 21:25 PM
#1
avatar of F1sh

Posts: 521

Lieutenant is useless, if you go him, you will get shitted on. Only strategy is to blob and spam jackson, half of their commanders are garbage, and now Relic is trying to fix them with a super OP commander.
19 Oct 2015, 21:29 PM
#2
avatar of SpaceHamster
Patrion 14

Posts: 474

But I thought M15 AA halftack is good now with 360 degree suppression and lowered fuel cost?

Plus, m20 sniper bonus accuracy.
19 Oct 2015, 21:38 PM
#3
avatar of F1sh

Posts: 521

But I thought M15 AA halftack is good now with 360 degree suppression and lowered fuel cost?

Plus, m20 sniper bonus accuracy.


No AT in lieutenant. AA halftrack dies in 2 pak shots. Anti MG is difficult early game without AT gun or pack howitzer.

Sherman is alright, without Jacksons, Panthers can roam freely. 57mm AT gun struggle to pen it even with ability, bazookas are laughable.

USF has no non-doctrinal mines, so only way to damage engine is Riflemen rifle nades.
19 Oct 2015, 21:39 PM
#4
avatar of Sedghammer

Posts: 179

Let's open this up a bit more here, what exactly are you having problems with?

I'd argue that blobbing and spamming jackson is far from the most viable USF strategy. Is this team games you are talking about?
19 Oct 2015, 21:42 PM
#5
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

jump backJump back to quoted post19 Oct 2015, 21:25 PMF1sh
Lieutenant is useless, if you go him, you will get shitted on. Only strategy is to blob and spam jackson, half of their commanders are garbage, and now Relic is trying to fix them with a super OP commander.


There is nothing wrong with USF. May I suggest you watch some replays by good players? You will see that most of them (barring sprice) don't blob, as blobbing is easily countered in the current metagame. LT is quite useful to pour on early aggression. The M20 has fallen out of favor, but the new 50-fu AAHT with 360 degree firing arc is amazing. You just have to make sure to go CPT or drop yourself an AT gun before you go for the major tier.

USF has very decent support weapons that do their role (with the exception of the AT gun, but thats why you have jacksons). Just because riflemen are your core doesn't mean you have to use nothing but them.

If you are bored with the commanders, I would urge you to try ones outside of your comfort zone. All of them besides recon (and to some extent mech) are well put together and have great synergies. Even mech works quite well if you just ignore the M3.
19 Oct 2015, 21:47 PM
#6
avatar of Frost

Posts: 1024 | Subs: 1

It's designed to make blobs because it is most rewarded "tactic" if you microing it propely - riflemans with flames, BAR's, Paratroopers etc. It's just poor design from relic. The same applies to OKW - blobs/spam of Jagers, Volks with PS's etc. etc.
19 Oct 2015, 21:50 PM
#7
avatar of AchtAchter

Posts: 1604 | Subs: 3

I'd agree a year ago but in the current state usf is well rounded and capable to deal with every situation. The recent patches helped usf a lot.
19 Oct 2015, 21:53 PM
#8
avatar of F1sh

Posts: 521

Ok, every time I play USF vs Wehrmacht, MGs and bunkers fuck up my early game. Smoke usually doesn't work, they almost always have more than 1 MG. And for some reason, infantry stay suppressed sometimes 10 seconds after I've smoked the MG, then the supporting infantry rip me a new one.

19 Oct 2015, 21:57 PM
#9
avatar of The Big Red 1

Posts: 758

jump backJump back to quoted post19 Oct 2015, 21:53 PMF1sh
Ok, every time I play USF vs Wehrmacht, MGs and bunkers fuck up my early game. Smoke usually doesn't work, they almost always have more than 1 MG. And for some reason, infantry stay suppressed sometimes 10 seconds after I've smoked the MG, then the supporting infantry rip me a new one.


lol i've had that experience before when playing against human opponents. i feel your pain =(
19 Oct 2015, 22:07 PM
#10
avatar of AchtAchter

Posts: 1604 | Subs: 3

jump backJump back to quoted post19 Oct 2015, 21:53 PMF1sh
Ok, every time I play USF vs Wehrmacht, MGs and bunkers fuck up my early game. Smoke usually doesn't work, they almost always have more than 1 MG. And for some reason, infantry stay suppressed sometimes 10 seconds after I've smoked the MG, then the supporting infantry rip me a new one.



Hey, I suggest you upload a replay in the strategy office so experienced players can help you to improve your game. Dealing with HMG spam is something you learn to deal with by playing the right counter strategy over and over again.
19 Oct 2015, 22:11 PM
#11
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I'll say LT is highly dependent on the skill of the player.
19 Oct 2015, 23:17 PM
#12
avatar of dasheepeh

Posts: 2115 | Subs: 1

classic ragepost
19 Oct 2015, 23:21 PM
#13
avatar of AngryKitten465

Posts: 473

Permanently Banned
The only thing that annoys me to death is the lt and cpt dancing whenever they need to attack something.
19 Oct 2015, 23:23 PM
#14
avatar of Kubelecer

Posts: 403

They are horribly designed but they are viable.

No non doc flamer, AT gun locked to captain, the only non doc mine unit locked to another optional tier and no mortar :foreveralone:
19 Oct 2015, 23:25 PM
#15
avatar of Looney
Patrion 14

Posts: 444

USF is one of the best faction, sure it might have a bit of trouble dislodging squads out of buildings early game but it's one of the best imo.

M20 is amazing still, don't overextend with it, AAHT is a glass cannon, don't make it if you overextend with it.

Just never lose squads with it and think about what you do, what CommAsh said, watch some replays.

19 Oct 2015, 23:30 PM
#16
avatar of F1sh

Posts: 521

classic ragepost


i have to release my rage somewhere :snfQuinn:
19 Oct 2015, 23:32 PM
#17
avatar of DonnieChan

Posts: 2260 | Subs: 1

1. they are cool and greatly designed

2. please design something better, smart people
19 Oct 2015, 23:36 PM
#18
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

jump backJump back to quoted post19 Oct 2015, 21:25 PMF1sh
Lieutenant is useless


Orlly? :snfDevm:

19 Oct 2015, 23:43 PM
#19
avatar of Omega_Warrior

Posts: 2561

Their only problems are lack of non doc heavy arty and inaccessible AT gun. Luetenant will always be underused as long as it means you can't get out a at gun easily.
19 Oct 2015, 23:44 PM
#20
avatar of MoreLess3rd

Posts: 363

jump backJump back to quoted post19 Oct 2015, 21:38 PMF1sh


bazookas are laughable.



dont underestimate rifleman with zook,
think of it PG that have snare of their own,

chasing a panther right? = NO AI, unless RNG panther squad wipe with single shot..;)
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