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russian armor

KV1 / KV2 are completely outclassed by british Tanks

22 Oct 2015, 19:17 PM
#21
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post22 Oct 2015, 18:34 PMSwift
@Rollo the signature is fucking disgusting, I'm happy for that reason you don't post that much.


great now i can not not see it.
22 Oct 2015, 19:26 PM
#22
avatar of Pedro_Jedi

Posts: 543

KV1 could use some price reduction, or maybe health buff to 1000. KV2 could survive a little more, at least. I don't know its stats, so I won't suggest anything about armor or stuff.

@Rollo: stand firm!

22 Oct 2015, 20:14 PM
#23
avatar of Napalm

Posts: 1595 | Subs: 2

Give Kv2 suppression. Why not?
22 Oct 2015, 20:36 PM
#24
avatar of ATCF
Donator 33

Posts: 587

KV-2 doesnt get any combat vet, its mostly turning speed for the turret or speed to the tank, but i dont even know that is it possible to even reach VET 2-3 with it even if you would buff its veterancy to a godlike status
22 Oct 2015, 21:20 PM
#25
avatar of Jenova.Projekt

Posts: 37

Eh, just buff health to 960 and make vet 1 not worthless. Its armor and other stats seem fine for what it is.

Kv2 overhaul needs to come with a commander revision. Whenever the fuck relic decides to fix this crap.


yes the kv2 is not that unit what it used to be, or at least it needs a overhaul,im with you.
but besides, the more annoying thin(for me) is that tank-related stuff was updated in the past as u all know(heavy tank limit, medium tanks adjustement, light vehicle focus in early game(since the devs said they want to encourage the players for more early game light vehicle usage etc. and now my point, i dont care bout the altered tank strategys and metas now after those changes at all, but i DO care about the fact that at-guns,especially the m1942 45mm gun are left behind.its really sad that most only care about that stupid tank stuff, but when doing, pls also alter the related at-weapons. this 45mm gun needs some new featurews or stats sth. like that, to catch up with the more hp on medium tanks or even armor adjustements we saw. but no, everytime tanks are adjusted with , in my opinion, so unimportant changes in comparison to the real weak low tier at units.its like having a fight with someone, and only one of them gets a weapon, the other mustn't fight back anyway :P
23 Oct 2015, 03:34 AM
#26
avatar of BeefSurge

Posts: 1891

Eh, just buff health to 960 and make vet 1 not worthless. Its armor and other stats seem fine for what it is.

Kv2 overhaul needs to come with a commander revision. Whenever the fuck relic decides to fix this crap.
23 Oct 2015, 04:53 AM
#27
avatar of NinjaWJ

Posts: 2070

yeah i want to see these units become useful. unfortunately they are both locked in separate commanders. it is quite a shame.
23 Oct 2015, 04:54 AM
#28
avatar of NinjaWJ

Posts: 2070

oh yeah... getting a KV2 is also extremely difficult. Soviet Industry screws up your manpower which makes it difficult to pump a KV2 in the late game without gimping your midgame.
23 Oct 2015, 17:47 PM
#29
avatar of NinjaWJ

Posts: 2070

bump
23 Oct 2015, 17:49 PM
#30
avatar of DAZ187

Posts: 465

kv1 should have more armor around 900 since it is a heavy tank.
and the kv2 well :foreveralone: it gets bullied by everything. relic really needs to re work the commander or make variants with that tank in it.

23 Oct 2015, 17:54 PM
#31
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7


Also change your signature, it's disgusting.


+1
23 Oct 2015, 17:59 PM
#32
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post23 Oct 2015, 17:49 PMDAZ187
kv1 should have more armor around 900 since it is a heavy tank.
and the kv2 well :foreveralone: it gets bullied by everything. relic really needs to re work the commander or make variants with that tank in it.



I'd build KV-1 every game if it had 900 armor :sibHyena:
23 Oct 2015, 18:12 PM
#33
avatar of DAZ187

Posts: 465

jump backJump back to quoted post23 Oct 2015, 17:59 PMKatitof


I'd build KV-1 every game if it had 900 armor :sibHyena:


i made a mistake. i meant 900hp :guyokay:
23 Oct 2015, 18:16 PM
#34
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

jump backJump back to quoted post23 Oct 2015, 17:47 PMNinjaWJ
bump


Don't do this please, otherwise you will be sent back to perform in the Toronto theatre, for which you are becoming associated. ;)
25 Oct 2015, 01:52 AM
#35
avatar of NinjaWJ

Posts: 2070



Don't do this please, otherwise you will be sent back to perform in the Toronto theatre, for which you are becoming associated. ;)


what is the toronto theater
25 Oct 2015, 20:11 PM
#36
avatar of Trubbbel

Posts: 721

Yes the KV-2 suck badly. It's simply hopeless.
25 Oct 2015, 20:21 PM
#37
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post22 Oct 2015, 20:14 PMNapalm
Give Kv2 suppression. Why not?

"Why not?" is pretty right considering it fires so slowly it'll be impossible for it to keep anything suppressed on its own.
25 Oct 2015, 20:41 PM
#38
avatar of Australian Magic

Posts: 4630 | Subs: 2

It does not need suppression.
It needs HP, better vet bonuses and fixing MP->Fuel conversion.
26 Oct 2015, 08:36 AM
#39
avatar of Highfiveeeee

Posts: 1740

Flaming his signature will absolutely make him change it :snfPeter:
26 Oct 2015, 09:16 AM
#40
avatar of JohnnyB

Posts: 2396 | Subs: 1

The KV1, while costing 145 fuel is far worse than the Churchill that costs 150 fuel.
Even in the next patch the Churchill will still have a better gun, more health, better acceleration and abilities that actually help it's role as a "damage soaker". 30 Armour difference don't justify this dramatic performance difference, especially since the KV1 is the "show horse" tank of the Counterattack commander.

And the KV2 has unfortunately become a complete troll unit. With 800 HP it just doesn't sustain any concentrated attack, especially when it has to get immobile first to do anything useful.
With 230 fuel it's also completely overpriced when compared to British tanks and the Tiger 1 / IS2 that cost exactly the same.
It had its punch when it still had 100 range but ever since the range got reduced to 70 in lock down - soviet industry has been forgotten by relic, while the new factions get the shiny new toys.

I like to discuss ways to buff / solve this imbalance between units. What do you guys suggest?


Oh, I know, I know the solution! Let's make them as OP as british tanks!:lol:
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