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russian armor

Making conscripts more liable late game

14 Sep 2015, 16:33 PM
#1
avatar of The_rEd_bEar

Posts: 760

Cons are not the most liable late game infantry in the game they lack the upgrades and vet to be competitive in the late game like all the other factions. Grens great long range infantry with lmg42s and rifle nades and good vet. rifle man have smoke grenades, grenades, bars, zooks. Tommies have medpaks, arty support, brens, piats, and 5 man squads. Volks have 5 levels of vet, panzershreks, and grenades. Cons have molos, b ut thats getting nerfed and at nades. Both are very expansive upgrades that requires fuel that delays tech. Cons should have the same amount of versatility other factions havewant i want to propose is this.

Soviets get 3 weapon racks, ppsh, ptrs, dp28. the dp28 is doctrinal and the ppsh and the ptrs are unlocked with a tech thats 150mp/ and 25 fuel, the dp28 unlocks with guard docs at 3 cp and the Molotov and the at nade are in one upgrade for 150mp/ 25 fuel. the ppsh and ptrs will both be 50 muntions and the dp28 is 75 munitions. this way soviets wont be be forced holed in to using elite infantry every game and cons won't get stomped by vet 3 uber grens and vet 5 okw infantry
DeC
14 Sep 2015, 16:41 PM
#2
avatar of DeC

Posts: 102

And less efficient early game...
14 Sep 2015, 16:47 PM
#3
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post14 Sep 2015, 16:41 PMDeC
And less efficient early game...

By your very own logic, lolcake, we should nerf grenadiers.
14 Sep 2015, 16:49 PM
#4
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
Id rather penals have a late game role
aaa
14 Sep 2015, 16:54 PM
#5
avatar of aaa

Posts: 1486

jump backJump back to quoted post14 Sep 2015, 16:47 PMKatitof

nerf grenadiers.


+1.
They must cost 280/35. Or nerfed significantly.
aaa
14 Sep 2015, 16:55 PM
#6
avatar of aaa

Posts: 1486

Id rather penals have a late game role


I prefer to remove them
14 Sep 2015, 16:59 PM
#7
avatar of VIPUKS

Posts: 431 | Subs: 1

Want cons for late game ? Get vickers Keepo
14 Sep 2015, 17:00 PM
#8
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The recent preview patch buff to cons will make them in the top 5 for most survivable units in the game, so their late game potential will be basically that of pre-nerf Volks, ultra survivable infantry to keep map control and hold the line.

(If your wondering they will have 0.502194 Rec Acc at Vet 3).
14 Sep 2015, 17:08 PM
#9
avatar of Khan

Posts: 578

Liable? To who? :facepalm:
14 Sep 2015, 17:09 PM
#10
avatar of TheSleep3r

Posts: 670

Id rather penals have a late game role
14 Sep 2015, 17:10 PM
#11
avatar of Katitof

Posts: 17891 | Subs: 8

The recent preview patch buff to cons will make them in the top 5 for most survivable units in the game, so their late game potential will be basically that of pre-nerf Volks, ultra survivable infantry to keep map control and hold the line.

(If your wondering they will have 0.502194 Rec Acc at Vet 3).


And still hit like they were using NERF guns.

I would also love to know how your math of multiplying 1.09 by 0.6 resulted with that you've got instead of 0.65.

Really alex, decide already from which end of you the crap will come out, it can't go out of both sides of digestive system constantly, so please, stop spitting shit all the time.
DeC
14 Sep 2015, 17:16 PM
#12
avatar of DeC

Posts: 102

:lolol:this gonna be great
14 Sep 2015, 17:20 PM
#13
avatar of Ace of Swords

Posts: 219

Whats the point of this thread when cons already perform fine and are getting a neat surviability buff?

inb4 hurrdurr cons up, I don't think I've ever seen soviets struggling nor having major problems except when obers were retarded.
14 Sep 2015, 17:28 PM
#14
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post14 Sep 2015, 17:10 PMKatitof


And still hit like they were using NERF guns.

I would also love to know how your math of multiplying 1.09 by 0.6 resulted with that you've got instead of 0.65.

Really alex, decide already from which end of you the crap will come out, it can't go out of both sides of digestive system constantly, so please, stop spitting shit all the time.


Vet 0: 1.087
Vet 2: 0.83699
Vet 3: .502

At vet 2 they get -23% and -40% at vet 3 in the new patch
14 Sep 2015, 17:51 PM
#15
avatar of Thunderhun

Posts: 1617

jump backJump back to quoted post14 Sep 2015, 17:10 PMKatitof


And still hit like they were using NERF guns.

I would also love to know how your math of multiplying 1.09 by 0.6 resulted with that you've got instead of 0.65.

Really alex, decide already from which end of you the crap will come out, it can't go out of both sides of digestive system constantly, so please, stop spitting shit all the time.


B*tch pls.

On topic; cons need better DPS....they'll still melt in front of LMG grens and Obers/Falls with their 0.5 or whatever received accuracy.
14 Sep 2015, 17:59 PM
#16
avatar of Katitof

Posts: 17891 | Subs: 8



Vet 0: 1.087
Vet 2: 0.83699
Vet 3: .502

At vet 2 they get -23% and -40% at vet 3 in the new patch

Conscripts

Veterancy 2
+25% Range on Molotov
+40% Accuracy

Care to bring out patch note saying that have changed?

I wonder which unit have values you're talking about.
Oh right!
This one:

Riflemen
vet1 Unlocks AT Rifle grenade
vet2 -23% received accuracy -20% weapon cooldown

But its hardly soviet mainline infantry.
14 Sep 2015, 18:20 PM
#17
avatar of dreamerdude
Benefactor 392

Posts: 374

Id rather penals have a late game role
14 Sep 2015, 18:23 PM
#18
avatar of OZtheWiZARD

Posts: 1439

Buff to Cons ain't going to happen. Also, as a Soviet player, I'm opposed to such idea. Soviet have different ways of dealing with enemy than Cons + access to Elite units. Cons are meat shield in the same way Volks will always be. Good for screening your other units + some utility.
14 Sep 2015, 18:32 PM
#19
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post14 Sep 2015, 17:59 PMKatitof

Conscripts

Veterancy 2
+25% Range on Molotov
+40% Accuracy

Care to bring out patch note saying that have changed?

I wonder which unit have values you're talking about.
Oh right!
This one:

Riflemen
vet1 Unlocks AT Rifle grenade
vet2 -23% received accuracy -20% weapon cooldown

But its hardly soviet mainline infantry.


Apologies, but regardless the .6 multiplication of Rec Acc for Vet 3 cons in the new patch will still make them very, very survivable. So honestly my point is still made, cons don't really need anything else now that the PPsh and Molotov was buffed.

Also stop acting like a child, it's embarrassing.
14 Sep 2015, 18:33 PM
#20
avatar of Flying Dustbin

Posts: 270 | Subs: 1

PPSH upgrade should be a stock upgrade when teching up, and 'Hit The Dirt!' ability should be gained on vet 1 or 2
DP-28 upgrade should replace the PPSH upgrade in commander abilities.
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