also forgot to add this
Added warning smoke + 4 second delay to artillery cover + vehicle stun replaced with weapon disable critical
THX U!
	
    		            							
			    		Posts: 8154 | Subs: 2
also forgot to add this
Added warning smoke + 4 second delay to artillery cover + vehicle stun replaced with weapon disable critical

Posts: 122 | Subs: 2


Posts: 122 | Subs: 2
    		            							
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No more emplacements tweeks? They're useless in their current balanace mod state
1 isg / mortar / whatever makes them obsolete.
    		            							
			    		Posts: 2238 | Subs: 15
AT partisans are not available from the irregulars commander, and there are 2 available AT partisans available from the partisans commander.
Also I think it would make sense to give any unit with camouflage a hold fire ability, especially a 4 man mp-40 squad. You could get some really really good use out of the AT partisans by laying a mine, camo'ing and waiting for a good opportunity to open fire on a vehicle.
bC_: just fixed that as well and added hold fire!

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also forgot to add this
Added warning smoke + 4 second delay to artillery cover + vehicle stun replaced with weapon disable critical

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 Far range accuracy is too high, it snipes AT guns long range too easily.Posts: 1024 | Subs: 1
AT partisans are not available from the irregulars commander, and there are 2 available AT partisans available from the partisans commander.
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care to elaborate?
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									cblanco ★								
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