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russian armor

Community effort to create native language option

7 Sep 2015, 21:25 PM
#21
avatar of The amazing Chandler

Posts: 1355

*English* Brits
*English* USF
*Russian* Soviets
*German* Ostheer
*German* OKW

^ This is all unpacked speeches for all factions. Its not SGA, but unpacked archives, so you can made .SGA from them ... somehow.

But there is something you have to know. For excample english files uses names like "blablabla.english" while russian files uses "blablablalbla.russian", so you probably wanna change ".russian" to ".english", well it least this was the way how you manage native language work, before relic forbid to edit sound files.

Soviet and Ostheer sounds were placed in "SoundSpeech*language*", OKW and USF in "SoundSpeechXP1*language*".
Brits are kinde strange some of the files placed in "SoundSpeechXP1*language*" and some in "SoundSpeechXP2*language*".



P.s. making SGA with old santos "SGA packer" are not gonna work.


Ignore my request, sorry!
8 Sep 2015, 02:09 AM
#22
avatar of The Big Red 1

Posts: 758



Ignore my request, sorry!

lol but keep this post alive we have to get relic's attention into getting this thing green-lit
8 Sep 2015, 18:36 PM
#23
avatar of The Big Red 1

Posts: 758

anyone hear from relic? cmon we have to be persistent in order get their attention to make this work otherwise this entire idea kothre has in mind is going to go into the shitter
8 Sep 2015, 19:34 PM
#24
avatar of The amazing Chandler

Posts: 1355


lol but keep this post alive we have to get relic's attention into getting this thing green-lit


I am with ya 100% :D
9 Sep 2015, 02:52 AM
#25
avatar of The Big Red 1

Posts: 758



I am with ya 100% :D

thats good now if u know someone who has contact connections with relic send kothre's proposal asap they are likely easy to forget and want to dodge the question
9 Sep 2015, 03:07 AM
#26
avatar of The_rEd_bEar

Posts: 760

9 Sep 2015, 04:42 AM
#27
avatar of kildor
Benefactor 226

Posts: 53

+1 for sure. I miss that about COD
9 Sep 2015, 16:52 PM
#28
avatar of The Big Red 1

Posts: 758

jump backJump back to quoted post9 Sep 2015, 04:42 AMkildor
+1 for sure. I miss that about COD

if u or someone u kno got contact connections with relic get on the horn and tell them about this
9 Sep 2015, 20:22 PM
#29
avatar of Keaper!
Donator 11

Posts: 135

I'd love to see this happen. It'd definitely need to be added as optional in the in-game menu however. Some in-game sounds like grenade warnings do affect gameplay and it might confuse some folks.
10 Sep 2015, 22:35 PM
#30
avatar of The Big Red 1

Posts: 758

I'd love to see this happen. It'd definitely need to be added as optional in the in-game menu however. Some in-game sounds like grenade warnings do affect gameplay and it might confuse some folks.

that's why its made to be optional but first we need to get approval from relic in order to get the wheels going for this project
14 Sep 2015, 17:42 PM
#31
avatar of The Big Red 1

Posts: 758

bumping it up lets not forget this shall we?
16 Sep 2015, 16:52 PM
#32
avatar of The Big Red 1

Posts: 758

bumping this up we need to stay strong in order to get relic's attention
17 Sep 2015, 13:40 PM
#33
avatar of UberHanz
Donator 11

Posts: 247 | Subs: 2

17 Sep 2015, 17:11 PM
#34
avatar of chocoboraja

Posts: 12

Keep this post alive

push push push :D

relic pls :(
17 Sep 2015, 18:50 PM
#35
avatar of Neffarion

Posts: 461 | Subs: 1

I want this but relic is just gonna torture you guys Kappa
17 Sep 2015, 18:57 PM
#36
avatar of UberHanz
Donator 11

Posts: 247 | Subs: 2

I want this but relic is just gonna torture you guys Kappa


oh im in for some pain if i can here my grens spitting german for christmas! :)
18 Sep 2015, 09:36 AM
#37
avatar of Kothre

Posts: 431

I just straight out asked Relic on Facebook if they'd be interested in this arrangement. Here's to hoping!
18 Sep 2015, 09:56 AM
#38
avatar of Hater

Posts: 493

It's good indeed, like it was in Blitzkrieg I / II game series, but i won't use it 'cause i need to understand when unit shout 'grenaaade' of 'we kill mortar' etc.
18 Sep 2015, 14:32 PM
#39
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

just a FYI, I forwarded this thread to Kyle, he'll get back to me with his toughts and then we can get everything sorted when you get the green light.
Awfully sorry it took a while but I've been terribly busy with OCF stuff and what not
18 Sep 2015, 15:37 PM
#40
avatar of The Big Red 1

Posts: 758

just a FYI, I forwarded this thread to Kyle, he'll get back to me with his toughts and then we can get everything sorted when you get the green light.
Awfully sorry it took a while but I've been terribly busy with OCF stuff and what not

its alright just keep up the good work in keeping us posted. oh and do try not to forget, in my experience people are quick to forget and i would hate to see the plug pulled on this project. =(
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